The Witcher 3 will feature three open world landscapes, each with their own storyline.
It feels somewhat odd to describe The Witcher and The Witcher 2, games endowed with a venerable plethora of branching story choices, as linear. Despite their many options however, the two games were ever leading you down a set path, even if you got to choose your detours. With The Witcher 3: Wild Hunt, however, CD Projekt Red is aiming to maintain the franchise’s complex and meaningful choices, while also expanding on its experience with open world mechanics. It’s a process that’s easier said than done.
“It’s very, very challenging, because we have this goal that we want you to have the same intense feeling/experience that you got you got in The Witcher 2 and we want to combine it with the open world. Not the other way,” said Konrad Tomaszkiewicz, game director at CD Projekt RED. To make the experience more manageable, the development team has split the game world into three landscapes: the Skellige Archipelago, No Man’s Land and the city of Novigrad. “Every landscape has got its own storyline,” explained Tomaszkiewicz.
The question on many gamers minds, however, is whether or not those stories will hold up when compared to The Witcher 3’s more linear predecessors. Tomaszkiewicz is confident he and his colleagues can pull it off. “You need to have believable situations,” he said. “If you put only black and white choices into the game, you will feel that it is [sic] a fake.”