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Busy Hands

Busy Hands
Dating Sims Get Real

| 20 Oct 2011 19:00
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Interesting experiences often require alternative game forms, and the dating sim in particular is a fascinating bird. Since the gameplay is all about hooking up - whether gauzy romance, sexual conquest or something in between - the challenge to the designer is creating a framework that make the characters and scenarios meaningful and plausible.

That's why I've always enjoyed dating sims and eroge, as the weird narrative backflips they employ are sometimes surprisingly touching, other times borderline absurd, yet always fascinating. When well-done, they hint at the intimacy games can create that other media can't reproduce. When badly executed, playing a dating sim feels like blandly clicking through conversation options waiting for the object of your affections to get to "the point."

Some people might say they wish real life dating was as simple as navigating transparent dialog paths until someone takes their clothes off. Most people, though, enjoy the friction of the chase, and effectively creating it through narrative and choice design is one of the fundamental challenges for people who want to make games about romance.

Fortunately, indie designer Anna Anthropy specializes in friction. And in writing smut, apparently, as she's demonstrated with her latest text-based game, Encyclopedia Fuckme And The Case of the Vanishing Entrée'. She says the game, which resembles a Choose Your Own Adventure-style short, was inspired by her longtime partner and submissive, who was excited about the possibility of "the idea of games about dating and fucking that are written by people who actually understand human desire and interaction instead of lonely nerd harem fantasies."

Anna is known not to mince her words or pull her punches in her indictments of the game community and what she sees as its highly-sheltered and inherently destructive culture. Most recently, she argued stridently with audiences on Twitter after being horrified by what she viewed as the exploitation of Samus in the story of Metroid: Other M, in particular the "dinosaur rape scene", striking at the rationales offered up by those who would defend the game's story.

But while her perspectives often provoke ire from the mainstream gaming audience, it's hard to argue with Anna about the "lonely nerd harem fantasy" element of popular dating sims, the best known of which are Japanese-made and generally feature a roulette of slavish girls (plenty are literally about harems). Japan-only DS sensation Love Plus has spawned, if the media is to be believed, a subculture of people devoted to real-life totems of their in-game girlfriends, who buy birthday cakes and doll-clothes for the girl on the screen.

With Encyclopedia Fuckme, Anna tells me she explicitly aimed to move away from that sort of exploitive, unrealistic portrayal of interpersonal relations and female sexuality in particular. "I'm trying to reinvent the idea of a digital game about sex and dating as something hot and fun and written by someone who is happy with her sexual identity and lifestyle," she says.

She bills the game as a "lesbian dating sim," and indeed it opens with a dinner date between lesbians, which the player attends hosted at the home of the intimidating, intriguing "Anni." But if the "lonely nerd" sort the designer so dislikes visits her game expecting to find a sultry girl-on-girl romance, their expectations will be quickly subverted.

continued on page 2

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