The roller-coaster of a good D&D session can create emotions that are more powerful than simply "crying."
Your introduction to tabletop gaming.
Learn how to make your campaign world live and breathe - and get a free copy of Southland, from Points of Light.
How to deal with some common problems between players.
With the framework of your world in place, it's time to start getting detailed.
Magic, my old Archenemy, sucks me back in.
The trick to building a world is not getting too hung up on the big picture or the fine details.
GMing for strangers can be an exhilarating experience.
Not all rule sets fit with all game worlds, so choose wisely before you begin.
Some fantasy cliches are necessary, but there's no reason that your wizard should wear a pointy hat. Ever.
How to make and play adversaries with personality.
Explaining how to roleplay is tough to do on paper, but that didn't stop Wizards of the Coast from trying.
It's not easy being God, but it's even harder being the other guy.
For some reason, playing tabletop role playing games still don't enjoy the cachet that similar hobbies have earned.
It's finally time to talk about your story arc ... and why you shouldn't have one.
The type of role-playing game that you choose to play can excel either as open-world simulations or cinematic representations of uber-heroic deeds.