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Your introduction to tabletop gaming.

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The roller-coaster of a good D&D session can create emotions that are more powerful than simply "crying."

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Learn how to make your campaign world live and breathe - and get a free copy of Southland, from Points of Light.

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How to deal with some common problems between players.

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With the framework of your world in place, it's time to start getting detailed.

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Magic, my old Archenemy, sucks me back in.

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The trick to building a world is not getting too hung up on the big picture or the fine details.

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GMing for strangers can be an exhilarating experience.

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Not all rule sets fit with all game worlds, so choose wisely before you begin.

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Some fantasy cliches are necessary, but there's no reason that your wizard should wear a pointy hat. Ever.

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How to make and play adversaries with personality.

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Explaining how to roleplay is tough to do on paper, but that didn't stop Wizards of the Coast from trying.

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It's not easy being God, but it's even harder being the other guy.

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For some reason, playing tabletop role playing games still don't enjoy the cachet that similar hobbies have earned.

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It's finally time to talk about your story arc ... and why you shouldn't have one.

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The type of role-playing game that you choose to play can excel either as open-world simulations or cinematic representations of uber-heroic deeds.