Zombies are constantly in the forefront of public thought thanks to oustanding success in recent depictions of the monster - but where did the ideas come from, and how did we get where we are now?
Critical Intel takes a look at the Golem, from its fascinating roots to its tabletop and video game dissemination into popular culture. So the next time you face down a stone monstrosity in Castle Ravenloft, be careful - that's centuries of history you're up against.
Robert Rath has visited the Himalayas of Nepal and he heard some mighty interesting stories from the locals about demons, monsters and ghosts. Oh, my!
Are bloodsuckers losing their mystique? As Halloween approaches at the end of this month, Robert looks at the vampire and what it has become.
The American Museum of Natural History is using an interactive Kinect game and its Pterosaur exhibit to teach people about different prehistoric flying creatures.
How do you understand real world business transactions? Why, by comparing them to the value of objects in Minecraft, of course!
The scientific principles behind terraforming are far more developed than you think, with a legacy stretching back over 50 years. So is the reality posited in Destiny realistic? Critical Intel takes you towards the truth.
Critical Intel takes a look at an interesting - if misguided - attempt to use video games as a form of political advertisement.
The Call of Duty: Modern Warfare series has had its problems, but Call of Duty: Advanced Warfare looks promising. Let's look at the reasons.
Critical Intel unearths some of the weird, wonderful history of polyhedral dice - they're far older than you think.
Sometimes it is beneficial to play games as a character outside your comfort zone. You might be surprised at the results.
White Wolf Games focused on story. That has led to many White Wolf writers becoming successful authors in their own right.
Critical Intel puts some first hand experience in the Amazon rain forest to work in examining the way games represent jungles.
As Critical Intel's Robert Rath hikes up to Machu Picchu, here's his thoughts on video game adventurers' gear. Who would actually survive out there? Find out.
Fireball Island was a late 80s kids' game that epitomized the reason we play competitive games: To burn all who oppose us.