The history (and mystery) of dice.
Days of High Adventure
Welcome to The Escapist's new weekly column about tabletop RPGs. We've lined up some of the most respected writers in tabletop gaming - James Maliszewski, Allen Varney, Matt Forbeck, Monte Cook, and more - and we're launching with a special focus on what fans are calling 'the old school renaissance.' So put down your gamepad, pick up your D20 and return with us to the days of High Adventure!
How much danger can one four-room dungeon possibly contain? You're about to find out in this week's installment of the free-to-use Dungeon World series!
Allen Varney interviews Marc Miller, the man behind the Traveller games.
Monte Cook takes a look at the genesis of roleplaying games and how it guided the way sourcebooks have been written since.
Even the simplified D&D 4th Edition could do some things to make it easier to create characters for a group of kids.
Modern tabletop gaming owes its roots to traditional war games, a lineage that can be traced to these visionaries from Baron von Reisswitz to H.G. Wells.
In this installment of the free Dungeon World setting, we delve into a lair nestled deep within an abandoned mine in search of a mad sorcerer and his band of raiders.
Paul Jaquays is the most prominent and influential game designer you've never heard of.
You think you can build a better tabletop game than what's already out there? It's group workshop time, everybody!
Beyond Tolkien and "Lord of the Rings," there were plenty of other authors and series that inspired the D&D series.
Matt has decided to run a D&D adventure for his kids, but now comes the hard part - which edition to play?
In this installment of the free Dungeon World setting, we visit a little fixer-upper of a place that may or may not be ruled by a possessed Queen.
Greg Stafford - creator of Pendragon, practicing tattooed shaman, shares his views on myths, Glorantha and the virtues of roleplaying.
When you have no background in tabletop gaming, you make up your own rules to D&D