Matt Forbeck delves deeply into the process of writing a tie-in novel from concept to finished product.

Welcome to The Escapist's new weekly column about tabletop RPGs. We've lined up some of the most respected writers in tabletop gaming - James Maliszewski, Allen Varney, Matt Forbeck, Monte Cook, and more - and we're launching with a special focus on what fans are calling 'the old school renaissance.' So put down your gamepad, pick up your D20 and return with us to the days of High Adventure!
You've always wanted to join a Dungeons & Dragons cult, admit it.
Do you ever wonder how exactly your favorite game or series makes its way to the Barnes & Noble bookshelf? Matt Forbeck, author of of over a dozen tie-in novels, is here to walk you through the arcane art of the tie-in.
In the early days of tabletop RPGs, creating a character looked very different from how we know it today.
Remember: In Dungeon World, if somebody asks you if you're a god, you say "Yes"!
Allen Varney gives an in-depth look at the ridiculous moral panic surrounding the "Satanic" Dungeons & Dragons in the 1980s.
From H.G. Wells' wargames to Dragonlance, games - video and tabletop both - have inspired further narratives. This week, games author Matt Forbeck starts a series pulling back the curtain on the art of the gaming tie-in.
Dungeons & Dragons players owe a great debt to a man some of them have never heard of.
Want some absolutely brutal fantasy beasties to populate your Dungeon World setting? Check inside for some nasty monsters to kill your party with!
From drawing the world of Tolkien for Middle-earth Role Playing and designing Rolemaster to fostering the spread of Settlers of Catan, few people have had an impact on tabletop gaming as Peter Fenlon.
In this week's Dungeon World, we go seafaring to the nastiest island you'll hopefully never visit.
Allen Varney spotlights Larry DiTillio, designer of the prestigious Masks of Nyarlathotep adventure.

