Digital distribution for PC games has been here for some time, but there are some new players. Shamus rates the contenders.
Shamus Young attempts to make the game industry less dysfunctional by arguing with a rhetorical wall and hoping things change for the better.
This week, Shamus tackles reader questions, including how to manage gaming time for kids and getting through the summer gaming doldrums.
The controversy over paying for Skyrim mods on Steam has almost subsided, but Shamus still has a lot to say on the subject.
Procedurally generated games have become increasingly popular of late, giving more use to the word "fractal." Shamus offers an explanation of the term and how it applies to these rogue-like games.
After taking a few games to task last week over their cutscenes, Shamus makes some suggestions on how developers can do them properly if they insist on using them.
Don't ever let cinematics get in the way of good gameplay.
With Battlefield: Hardline recently announcing it will have DRM, Shamus mulls what use the practice offers.
When you compare the preeminent city-building game in SimCity to upstart newcomer Cities: Skylines, the winner should be obvious, right?
The games we played years ago on PC don't age very well, and Shamus explains why it is getting harder and harder to play old games.
After last week's downer on why NOT to make the video game industry a profession, we get a little more optimistic view this week for those interested in coding.
Game development is hard, and if you want to make it your profession, you have a lot to consider. Shamus lays out the nitty gritty details.
With all the hacking of web sites going on, just how safe is your information. Shamus offers some tips how how to determine just how secure a web site might be with your information.
When playing on a console, being forced to carry only two weapons in a shooter seems a bit archaic. Shamus looks at the issue and possible objections to getting rid of the limit.
It's time for some reader mail, and Shamus answers questions about game graphics.
Shamus addresses the state of video game journalism, while trying to decide if he is a journalist or not.