Despite changes at The Escapist, Shamus assures readers that nothing is going to change in this space.
Shamus Young attempts to make the game industry less dysfunctional by arguing with a rhetorical wall and hoping things change for the better.
After attacking the fundamentals of GTA V last week, Shamus goes into what makes the game so technologically superior to some of its contemporary games.
Grand Theft Auto V is an amazing visual display, supported by Rockstar's great tech and environmental design. So why is it so bad on the basics of game development?
Shamus looks back at the brilliant The Last of Us to dissect the motives of Joel vs. the Fireflies to see if the result was indeed the proper response. Spoilers, so be prepared.
Shamus sets the record straight on the "hack" that took down the PlayStation and Xbox Live networks on Christmas day.
Shamus uses his 200th column to answer questions from readers. Read on for the inspiration nuggets of knowledge he imparts.
Shamus compares tamper-proof executables to invisible books: fictitious and, ultimately, useless.
The majority of video games are programmed in C++, a language that has been around since 1983. Game development needs its own programming language, and Shamus explains why.
Within the last couple years, there have been several AAA games that have adopted a father-daughter type storyline (or the reverse in the case of the Tomb Raider). Shamus explains why the trend may be a logical progression of game design.
We are getting used to the idea of microtransactions, but virtually forcing players to buy health potions for multiplayer with real cash is a bit too much.
The idea of framerate being the most important aspect of game responsiveness is not necessarily true. Shamus tries to explain in detail.
All fandom suffers from heavy strains of anti-criticism, where opinions that are overly or insufficiently critical are denounced. But gaming criticism seems to suffer from this more than other mediums.
Shadow of Mordor takes a lot of cues from Batman: Arkham City and Batman: Arkham Asylum. So what did the Tolkien game do wrong and the Arkham games do right?
J.R.R. Tolkien's Lord of the Rings is a literary classic. It's a shame that Shadow of Mordor takes the setting and turns it into nothing more than a vengeful killing field.
When the audience is involved, time investment builds passion. So the ending to a long RPG could build more anger at a lame ending than a poor conclusion to a two-hour movie.