Seems like everyone these days is playing Farmville. Let's fix that.
Shamus Young attempts to make the game industry less dysfunctional by arguing with a rhetorical wall and hoping things change for the better.
These are four words that we'd all be better off never speaking - or hearing - again.
If Farmville isn't that fun, why are so many people playing it?
MMOG developers could learn a lot from playground designers.
StarCraft 2's match-making could leave players out in the cold.
Hooray for developers who care about something other than shinier graphics.
Anyone designing an MMOG needs to be designing a framework for two different audiences: The one they'll have at launch, and the one they'll have three years after that.
Shamus provides some hard data on videogame piracy.
Shamus Young revisits DRM and looks at the good progress companies are making... towards turning everyone pirate.
Mass Effect 2 has just the right amount of story, no matter what kind of player you are.
How long you're allowed to enjoy a game is sometimes completely out of your hands.
Shamus discusses the muddy waters of DLC.
Pop quiz, hotshot: How many applications does it take to run a game?
Why hire a master chef to make a peanut butter and jelly sandwich?
Shamus Young gives some handy pointers for saving your game company from financial disaster.