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Ben "Yahtzee" Croshaw types up more scathing commentary on the game industry and community every week.

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So, just to reiterate a question I asked in the review, how do we think Resident Evil is going to fuck it up this time?

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There's always something a little incongruous, I feel, about my reaction to freemium games trying to stay funded.

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It's generally accepted that Dishonored is a spiritual successor to Thief, but it's not always a benefit to be so closely attached to something so fondly remembered.

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The dialogue in Gears of War 4 leaves a lot to be desired, but Yahtzee has some suggestions to fix it.

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For no particular reason I'd like to bring up the concept of sidequests, and how to make them so much better.

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Perhaps it would be worth examining gaming history and trying to make predictions based on the twenty year rule.

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id Software is a venerable developer, and their history can easily be used to represent the seven ages of man.

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Comedies are easy to identify. Even if they're not inherently funny there'll be some obvious absurdity or exaggeration about them.

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There's a tendency for indie games to incorporate a central theme of small child in a scary world, and there's more that would be done.

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HD remakes that appeal to MY nostalgic memories are few and far between.

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E3 doesn't seem to matter much these days, so why do we keep it around?

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Does Blizzard honestly expect anyone to 100% this sodding Overwatch game?

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Video game narrative has long been on the wrong path by trying to emulate movie storytelling, rather than using methods that play off the strengths of an interactive narrative.

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Video games are better than films, and continually get better, while films are stuck in the two hour linear story format forever.

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Witness the inherent cognitive dissonance of reboots - games that attempt to sell themselves by evoking nostalgia for older games that they, by their very existence, are attempting to erase, or at the very least replace.