Could we perhaps make some kind of official universal agreement to the effect that the whole 'branching path' thing in triple-A story-driven games never really delivers the promised experience?
Ben "Yahtzee" Croshaw types up more scathing commentary on the game industry and community every week.
In this age of instant-gratification user-choice-driven entertainment, am I losing the ability to focus on video games, and consequently finding it harder and harder to get immersed?
After obsessively playing Stardew Valley for 55 hours over the course of one week, I lost interest rather abruptly when I ran out of things to work towards.
Early Access is a great tool, but it can spoil a game when used incorrectly.
I think what I look for in a superhero sandbox game is superpowered movement that looks easier than it is.
I might go as far to say that Xenoblade Chronicles X is the first Wii U game I've played that actually found a decent use for the screen controller.
Let's strip Assassin's Creed back down to nice straightforward stealth-climbing-stabbing.
I can never be content to remain in a comfort zone forever, because I've been spoiled too many times. Stuff that I wouldn't have sought out were I not professionally obliged, and which left me feeling renewed on a unique, almost spiritual level.
Has anyone else noticed that an awful lot of these action game heroes are becoming dads? Not literally. I couldn't imagine Rico Rodriguez slipping the D into except a ballistic missile.
Hell is other people.
If the first one was the origin story, why is this one called Rise of the Tomb Raider? Why do I even bother asking these questions?
I look at Halo 5 and wonder how far triple-A games have really come in the three years that have passed since Halo 4. It's not that far - and we've discarded innovation on the way.
There are only so many times audiences will be interested in watching a stock cheeky bad boy reconquering a historical city from moustache-twirling Templars because of a vague personal motivation.
It's been a pretty solid couple of weeks for video game storytelling. Soma and The Beginner's Guide did okay, and of course there's Undertale, which I have been hankering for an opportunity to talk about at length.
It is the nature of man to want to believe that he is living in the end times, so I can't help feeling that Super Mario Maker represents a natural conclusion of some kind.