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Ben "Yahtzee" Croshaw types up more scathing commentary on the game industry and community every week.

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Games that have a story open to interpretation can be intriguing. Is there a hidden meaning in Earthbound? Nintendo, you sly dog!

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Yahtzee reminisces on Castlevania's handheld glory days on the Nintendo DS.

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Using foreign aggression as a theme for war games is just lazy storytelling. But the tide may finally be turning.

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Tomodachi Life isn't about homophobia, and Assassin's Creed Unity isn't about misogyny.

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A lack of backwards compatibility creates an amnesiac development cycle, where lessons from the past are forgotten or ignored, and genres become stale.

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Wolfenstein's kind-of-sort-of story branches don't pretend to change the overarching story, which is the right thing to do.

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A sandbox world is supposed to be a good thing in games, but not at the expense of gameplay.

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In all seriousness, I think the industry's got it completely wrong with E3. Triple-A games have every advantage in the sodding world.

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When FMV was the next big thing, all the games looked like shit.

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First it was the subjectivity of beauty in games. Now Yahtzee riffs on what it means to be immersed in a game.

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Apparently, Yahtzee doesn't appreciate the beauty in games. About that ...

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The theory behind Steam Greenlight is grand, but the reality of it is a handful of gems buried in a mound of garbage.

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Yahtzee ponders the elusive million dollar formula for video games - making successful, fun, and profitable adaptations of popular franchises.

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For good or ill, the fact remains that any robust enough franchise with a loyal enough following will eventually become an MMO. Spoiler: It's rarely for good.

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The evolution from "Weird Kid" to "Creepy Kid" seems to be complete with Metal Gear Solid V: Ground Zeroes, and it's nobody's fault but your own.