Board games excel at the very thing videogames are forgetting: playing face to face.

Contributions from Game People Calling.
Why do we love the games that run rough-shod over our emotions?
How do games fare when they're reviewed on their stories alone?
Stand-up comedy meets reviewing in GamePeople's bizarre alternate reality.
Dark gaming moments offer a chance to understand our fears.
Should censors should focus on recommendation rather than prohibition?
The titles on your game shelf say a lot about who you are.
Game People Calling showcases some of Lottie Rose's haiku reviews.
How games engage our emotions with agency rather than storytelling.
Adam Standing revisits the deadly world of Demon's Souls and pronounces it livelier than ever.
How Nintendo rewrote game design history books with the Wii and how Microsoft and Sony may follow suit.

