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Game Design Friday

Game Design Friday: ARROWGAMÉ

| 28 Sep 2007 21:00
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Result:
From my own personal play experience, the game plays at a casual pace. Taking turns drawing 10 arrows at a time, it's easy for players to be engaged in other tasks while playing. The fun in the game comes from unfolding and witnessing the relationship of arrows to other arrows.

Just as I had set out to do, the result of the game has a unique beauty. It's an incomprehensible series of arrows and scratched out areas to the uninitiated, but for players of ARROWGAMÉ, it represents a sublime battle. The artifact the game creates almost carries more weight than the act of playing itself.

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