Going Gold

In Going Gold, industry insider Christian Ward casts a critical eye over gaming, breaking down the major issues, events and trends that ultimately decide what games end up on your shelf.

Going Gold

Can 3D and motion controls push gaming forward as the graphical arms race reaches a stalemate?

Going Gold

Heavy Rain has beaten the odds and sold more than a million. It's time for the industry to take notice.

Going Gold

On the disc or not, cut from the game or not, DLC is a necessary evil and it's not going away.

Going Gold

The differences between gaming genres are dying. Let them die.

Going Gold

Whether you like the game or not, if you care about seeing real emotional drama in videogames, you need to buy Heavy Rain.

Going Gold

Gamers and creators alike are obsessed with a formula of "bigger is better" that simply isn't true.

Going Gold

When games can recreate just about anything, why do we still end up with too many games in too few genres?

Going Gold

In the gaming world, why do we say "mature" when we really mean "immature"? Going Gold examines this and other gaming doublespeak.

Going Gold

Ten years of gaming, distilled into its purest list form.

Going Gold

Are games getting better or are reviews getting worse?

Going Gold

Third party publishers' failures in the Wii market are indicative of a much larger problem.

Going Gold

Modern Warfare 2 aside, gamers are soon going to have to dial back the hate and realize that not enough money is being made on big-budget gaming.

Going Gold

The gloating that greeted Nintendo's unexpected dip in profits is premature - but the industry leader needs to tread carefully to keep its rivals at bay.

Going Gold

The games industry doesn't work for the gamers.

Going Gold

If you're going to get upset whenever a videogame might possibly cause offense, don't be surprised when you end up with nothing but bland and inoffensive videogames.