Too many buttons on controllers makes games inaccessible, and John Scott Tynes offers a solution with Far Cry 2600.
The Hard Problem
The Hard Problem is John Scott Tynes' monthly look at really tough issues in game design and his attempts to solve them for the benefit of all humanity. Just making games isn't enough -- we need to make games better.
Developers need to stop treating games like they're virtual books and start crafting more dynamic experiences.
This week, John Scott Tynes thinks games could use a little more conversation, but not necessarily any less action.
Games tend to fail when it comes to giving the player real moral dilemmas - here are a few ways to fix that.