The NeedlesLeft 4 Dead 2: The Boycott: The Visit: The Aftermath: The InterviewThe Needles - RSS 2.0
"They are, first and foremost, gamers themselves and they don't want to spoil their reputation over something like this," he said. "The big change in perception for me is over the possible L4D support and updates in the future. I had a very low opinion of what might be coming. However, when I asked about the original four survivors, Chet [Faliszek] and Erik [Wolpaw] both said that they're not done with them yet, which gives hope for more content down the line."
Furthermore, he said that despite the popular belief that the Left 4 Dead 2 content could have been released as an expansion to the original game, he came away with the impression that the technological advancements in the sequel meant that simply wasn't an option. Not that the details of the new game are particularly relevant, he said. "L4D2 is beside the point; the reason we're boycotting L4D2 is because we feel that L4D has been supported poorly when compared to what Valve said was coming."
"We've been about trying to show Valve that mistakes were made and we want them fixed," he said, touching on the hostility and derision the boycott has met from much of the gaming community and even the gaming media. "Most boycott members are reasonable people who just want Valve to show that they are willing to work with the community and fix the situation."
"Who knows? Major bug and exploit fixes might accompany the Crash Course DLC," he added. "I'd rather remain optimistic, because hating on Valve isn't going to serve any purpose at this point."
After talking to another boycott administrator back in June, I said that no matter how things turned out, the simple fact that the group had managed to demonstrate the power of a mobilized community was a victory in and of itself. But could similar results be achieved with other developers and other games? Walking_Target isn't so sure. "I don't honestly know if the boycott will lead to more open and assertive discussions with game developers," he said. "I don't know how likely it will be in the future due to certain unique circumstances in our case. Our community has benefited from good media exposure, excellent timing and most importantly, a few talented and mature people at the outset. Without any one of those, we would not have been as successful."
But they were successful, and while they may have been helped along by the alignment of the stars and a healthy smattering of luck, if it happened once it can happen again. I don't expect game studios will begin flying fans all over the countryside on a regular basis, but I do think that closer attention will be paid when squeaky wheels start demanding grease. And for that, no matter what we may think of the boycotters or their motives, we owe these guys a thanks.
Andy Chalk still hasn't bought Left 4 Dead.