An MMOG doesn't need to have a million players to get by.

A View From the Road is John Funk's biweekly visit to the virtual worlds and MMOGs that surround us.
Why do game designers build games around grinding, anyway?
What's the difference between killing a bunch of enemies in TF2 and killing a bunch of enemies in Final Fantasy XI?
If the RealID fiasco demonstrated anything, it was that we gamers need to start acting like adults.
Is it even possible to balance privacy with accountability on the internet?
If developers take away nothing else from the controversial Final Fantasy XIII, they should learn that easy-to-kill "trash" enemies are just boring.
Will the 3DS help reduce piracy, or make it more common than ever before?
There's an entirely different side to piracy that most of us never think about.
Team Fortress 2 has microtransactions, you just don't realize it.
Sooner or later, you will be playing an MMOG - and you might not even know it.
We nerds get awfully protective of things that don't actually exist.
The worst part about the Ubisoft DRM fiasco is how close it came to being a good idea.
Once Cataclysm drops, there's no going back to the old Azeroth.
Syfy and Trion are making a TV show-MMOG hybrid, where in-game actions are reflected in the show. How could this possibly go wrong?

