One of the nicest things you could to do Jeppe Carlsen, who helped design Limbo's puzzles, is tell him you want to slap him in the face.
A quick look at some of the talented folks in costume from last weekend's Penny Arcade Expo in Seattle.
The iconic decade-long FPS series comes full circle.
It may not look all that unique anymore, but that doesn't mean it doesn't look good.
Epic Mickey may be the product of high-minded game design ideals, but that doesn't keep it from being a really fun time.
Pack a parka. And some bullets.
Remember what you didn't like about Torchlight? Yeah, they changed it.
We're all livin' in a button-masher's paradise.
Double the players, double the portals, and double the length of the original Portal.
Work as a team - or die as one.
Duke Nukem Forever exists, is playable, and is coming out next year.
Standard-Definition need not apply.
The creator of Deus Ex thinks that the survival of games as an art form could depend on hardcore gamers embracing the people who play FarmVille.
If you're industry legend John Carmack, porting a gorgeous high-definition game like Rage to the iPhone in mere weeks is just a question of knowing how to optimize.
What does the grizzled captain of the fishing boat Northwestern think of the new video game based on his reality show, Deadliest Catch?