Conferences

GDC 2011

One of the nicest things you could to do Jeppe Carlsen, who helped design Limbo's puzzles, is tell him you want to slap him in the face.

paxprime2010

A quick look at some of the talented folks in costume from last weekend's Penny Arcade Expo in Seattle.

paxprime2010

The iconic decade-long FPS series comes full circle.

paxprime2010

It may not look all that unique anymore, but that doesn't mean it doesn't look good.

paxprime2010

Epic Mickey may be the product of high-minded game design ideals, but that doesn't keep it from being a really fun time.

paxprime2010

Pack a parka. And some bullets.

paxprime2010

Remember what you didn't like about Torchlight? Yeah, they changed it.

paxprime2010

We're all livin' in a button-masher's paradise.

paxprime2010

Double the players, double the portals, and double the length of the original Portal.

paxprime2010

Work as a team - or die as one.

paxprime2010

Duke Nukem Forever exists, is playable, and is coming out next year.

paxprime2010

Standard-Definition need not apply.

Conferences

The creator of Deus Ex thinks that the survival of games as an art form could depend on hardcore gamers embracing the people who play FarmVille.

Conferences

If you're industry legend John Carmack, porting a gorgeous high-definition game like Rage to the iPhone in mere weeks is just a question of knowing how to optimize.

E3 2010

What does the grizzled captain of the fishing boat Northwestern think of the new video game based on his reality show, Deadliest Catch?