We take a look at the multiplayer component of the upcoming sequel to 2007's Art Deco-est first-person shooter.
Tomorrow, E3 will be fact and experience but for now, it's all a wonderful mishmash of maybe.
What did the first day of the Game Tech and Programming track have to offer? Soup, cities, randomness and time.
What, if any effect, will the casual gaming boom have on the core gamer?
Peter Tamte, the president of Atomic Games, breaks the silence about Six Days in Fallujah.
Hint: Force players to act out some of the most horrifying moments in human history.
"What Makes Us Epic?" That was the question that Epic President Dr. Mike Capps posed for his keynote at TGC '09. The answer? Give talented people near-impossible tasks to do, but don't give them Pop-Tarts.
What you missed: Reviewer bashing, Fallujah woes, time travel and the casual-centric future of game development.
Remember Huxley? Yeah, it's been a while. Emily Balistrieri checked in at GDC to see how it's coming along.
Emily Balistrieri catches up with NanaOn-Sha's Masaya Matsuura to feel the rhythm of Major Minor's Majestic March.
At GDC '09, Emily Balistrieri gets some hands-on experience with Excitebots: Trick Racing for the Nintendo Wii.
At GDC '09, Emily Balistrieri reports on the cutting edge of experimental game design: Time-traveling RTS and shadow-based physics, anyone?
Emily Balistrieri puts on the metaphorical gloves for Punch-Out!! Wii at GDC '09.
BioWare showed us a bit more of its next big RPG, Dragon Age: Origins and we liked what we saw. A lot.
GDC is always full of uncomfortable moments, but this one takes the cake.