AGDC 2007

AGDC 2007

"There are a million excuses for not writing well," he said. "[But] there's nothing expensive about good writing compared to bad writing. There's no bottleneck. It's not like the PS3 has a better vocabulary."

AGDC 2007

"Because someone else did something and made lots of money," said Daniel James, "is not the right way to go about this."

AGDC 2007

"Some people feel a game writer is just a scripter," says Wright. As an example, he pointed to his work on the Dukes of Hazzard game, for which he was asked to script a complete story for a game designed without one. "So they're chasing Cooter to the farm ... why? 1Up said they hated the game, but wanted to keep playing to see how the story ends. To me that's the highest compliment."

AGDC 2007

Game writing veteran Evan Skolnick explains how one of the world's most beloved television programs is also an effective manual for effective storytelling.

AGDC 2007

Once a small, almost unnoticed, MMOG trade show tucked away between Leipzig and the Tokyo Game Show, Austin GDC is now, like Austin itself, undergoing something of a transition. Purchased by convention and publishing giant CMP last year, the show has been retooled to serve as the Austin arm of CMP's developer-centric GDC series of trade shows, and the new management has made some changes.