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Spec Ops: The Line
Basing a modern shooter on Heart of Darkness is a brilliant move. The story of a military colonel gone all independent warlord crazy, with a protagonist sent to find out the story, is a great framework for a game, but unfortunately Spec Ops can't get over the hump of average mechanics. Dubai swept away by sandstorms is an original premise, but the shooting and running are not.
Read Mike Kayatta's full preview here. Spec Ops: The Line is coming soon, June 26, 2012 and June 29 in Europe on PC, PS3 and Xbox 360.
Mike Kayatta: The demo began with one of my squadmates under heavy fire. If I couldn't pull him out quickly, he was going to die and the mission would fail. Between him and me were a series of chest high walls in the desert, perfect for, say, getting into cover and shooting at villains. By total happenstance, that's exactly what happened next!
The first thing I noticed was the over-ambitious sprint/cover mechanic. Pressing the run button ignites more of a "charge" than a "jog," bringing you straight into much-needed cover when you've aimed properly toward a wall. If you miss, you'll run right past it into the line of fire, and then must awkwardly turn and walk back to the other side, hoping not to die in the process.