Did you know?

We've added more customization tools to make your reading experience more personal. You can now adjust the background color, font and font size for this page and any other content page by hovering over the image below.Log in to have your settings saved for future visits.
 
 

E3 2009
Hands On: Left 4 Dead 2

| 4 Jun 2009 05:00
E3 2009 - RSS 2.0
image

I experienced a rare moment of fanboy self-awareness earlier this week: Valve announced Left 4 Dead 2, the sequel to one of my favorite games of 2008, and I could barely contain my disappointment.

I was cynical for some of the same reasons the game's Steam boycotts group is: It was too soon, it wasn't enough and, most importantly, it just wasn't Valve. This is a company who spends years polishing four-hour chunks of episodic content and continues to provide substantial free updates to a game that came out in 2007. Yearly sequels are for Guitar Hero and Madden, not the company who made Half-Life, Portal and Team Fortress 2.

Fortunately, some hands-on time with Left 4 Dead 2 and a conversation with Project Lead Chet Faliszek have divested me of many of my previous notions on the title. This is a bigger and more complete version of the original Left 4 Dead, and it's received some extra polish that has made its intense bursts of action even more satisfying. Whether the new additions to the series - including melee weapons, new ammo types and, perhaps the most significant departure from the original, a new emphasis on narrative development and continuity throughout the game's five campaigns - justify the game's price is a question that a 20-minute demo simply can't answer.

Many of the changes seem to directly address common complaints about the original Left 4 Dead, some more legitimate than others. For an audience accustomed to endless variety in their killing tools, Left 4 Dead's six firearms simply weren't enough to keep players interested. Valve have promised more for the sequel, but the whirlwind demo I saw featured new variations of the same weapon types as the original - an uzi, a shotgun, an auto-shotgun, an assault rifle and a sniper rifle. There was one exception: You can now acquire incendiary ammo for the shotgun, a temporary buff which lets you set a pack of zombies alight from a safe distance.

More importantly, Valve have added melee weapons to Left 4 Dead 2, a natural extension of the original game's bashing mechanic. In Left 4 Dead, a quick swing of your rifle butt could give you some breathing room or knock a hunter off its helpless victim. In Left 4 Dead 2, melee weapons like the axe or frying pan serve the same ends, with the added benefit of being an absolute blast to use.

continued on page 2

RELATED CONTENT
MURRAY CHU | 30 Nov 2010 13:35
GINXTV | 26 Apr 2012 21:00
FIREFILM | 14 Jul 2011 16:00
ELISA "LEELEE" SCALDAFERRI | 1 Mar 2012 14:00
CRAIG OWENS | 12 Jan 2010 14:18

Comments on