GDC 2009

GDC 2009

Remember Huxley? Yeah, it's been a while. Emily Balistrieri checked in at GDC to see how it's coming along.

GDC 2009

Emily Balistrieri catches up with NanaOn-Sha's Masaya Matsuura to feel the rhythm of Major Minor's Majestic March.

GDC 2009

At GDC '09, Emily Balistrieri gets some hands-on experience with Excitebots: Trick Racing for the Nintendo Wii.

GDC 2009

At GDC '09, Emily Balistrieri reports on the cutting edge of experimental game design: Time-traveling RTS and shadow-based physics, anyone?

GDC 2009

Emily Balistrieri puts on the metaphorical gloves for Punch-Out!! Wii at GDC '09.

GDC 2009

BioWare showed us a bit more of its next big RPG, Dragon Age: Origins and we liked what we saw. A lot.

GDC 2009

GDC is always full of uncomfortable moments, but this one takes the cake.

GDC 2009

Take a steampunk aesthetic, mix it with some bizarre quests and add a sprinkle of PVP and you get Neo Steam: The Shattered Continent, the upcoming MMO from Atlus Online.

GDC 2009

At GDC '09, PixelJAM creators Richard Grillotti and Miles Tilmann discussed the intricacies of the web-game business.

GDC 2009

Despite what you may think, Left 4 Dead isn't really about killing zombies.

GDC 2009

At GDC 2009, Between indie dev Jason Rohrer ruminates on the old "Games as Art" question, and the differences between single-player games and multiplayer ones.

GDC 2009

Emily Balistrieri reports from GDC 2009: Why does Nintendo have such a hangup taking its games online?

GDC 2009

The theme for this year's Game Design Challenge was enough to make a game designer blush: the first time they had sex.

GDC 2009

Echoing comments made by Nintendo president Satoru Iwata during his keynote this morning, Media Molecule's Alex Evans and Mark Healey said that the secret to LittleBigPlanet's success was that the development team was "very not afraid to ditch things."

GDC 2009

It's kind of like Left 4 Dead, but with fewer zombies and more cake.