PAX 2008

PAX 2008

There are times when you feel the need to mention a game, but there isn't really any other place in which to do it. These are the anomalies, the head-scratchers, or anything else that simply just defies categorization.

PAX 2008

On the other hand, sometimes you go in expecting a bit more than the game delivers. That doesn't mean that the game in question is necessarily bad, per se ... but that it just doesn't live up to what you hoped it would. These five games didn't live up to the expectations I'd gone onto the PAX show floor with.

PAX 2008

Sure, StarCraft 2 was great, but it's StarCraft. I expected that. These five games came out of nowhere (well, most of them) and ended up being some very pleasant surprises. Some had some fantastic ideas, some were just charming, some were just plain neat ... or any combination thereof.

PAX 2008

A collection of assorted shorter hands-on impressions from the show floor at PAX '08.

PAX 2008

John Funk spends some time getting to know Jason (and the Argonauts) on the PAX '08 show floor with Liquid Entertainment's action RPG, Rise of the Argonauts.

PAX 2008

John Funk jumps into the pilot seat at PAX '08 for some hands-on time with NetDevil's space-shooter MMOG, Jumpgate Evolution.

PAX 2008

John Funk steps into the shoes of main character Faith for a hands-on look at EA's first-person parkour adventure game, Mirror's Edge.