It's only business. That's what they say. But is it ever only business? How can it not be personal?
Editor's Note
In this week's issue, "Healthy Living," we look at what effects - both good and bad - games can have on your health.
This week, The Escapist looks at the first, and most important, genre of gaming ever invented: wargames.
This week, we look at robots that exist, robots that don't exist and robots that we've always wanted to exist.
You may not be a father, a GameStop employee, a brain surgeon or a college student, but you will likely see some of yourself in this week's issue, just the same.
This week, The Escapist explores the harrowing world of videogame acronyms and the organizations they represent.
This week, The Escapist tackles the at times fraught relationship between videogames and the LGBT community.
This week, it's time for another "Editor's Choice" issue, and we've invited some of our oldest friends back to the writers' table to share their keen insights.
Games make us feel powerful. They make us feel like part of a community. And sometimes, when we're very lucky, they make us laugh.
This week, The Escapist takes a closer look at the iPhone, the object of game developers' affection and hardcore gamers' cynicism.
Even if the industry as a whole is recession-proof, we aren't. And when the money gets tight, something has to give.
In this week's issue, we celebrate Star Trek, the chicken soup for the logician's soul.
In this week's issue of The Escapist, we look at what videogames have to say about the passage of time, from sunrises and sunsets to temporally-distorted gunplay.
When videogames and the real world meet, their collisions are often odd but always interesting. In this week's issue of The Escapist, Issue 215, "Reality Bytes" we're taking a look at a few of the intersections between digital worlds and our own.
Behind every game experience is someone with a sense of humor and a burning desire to mess with your head. These are the experiences best enjoyed alone. In this week's issue of The Escapist, Issue 214, "My Player One and Only," we're taking a look at the phenomenon of single-player gaming.