Editor's Note

Editor's Note

Does playing videogames qualify as self-improvement? If you have chronic pain, ADHD or simply want to learn to play piano, it's entirely possible.

Editor's Note

New Year's resolution: Read the best of The Escapist's 2008 writing.

Editor's Note

Curl up with a warm beverage and your computer this holiday week, and enjoy our gift to you: our third issue of short fiction.

Editor's Note

One man's trash is another man's treasure, and this week, we've hit the dumpster-diving mother lode.

Editor's Note

This week, The Escapist celebrates Nintendo's groundbreaking portable system - its strengths, weaknesses, victories and failures alike.

Editor's Note

This Christmas season, Jordan Deam reminds you that the secret to happiness is low expectations.

Editor's Note

This week, The Escapist takes you into the seedy back alleys of the internet to uncover people and games that are weird, obsessive and occasionally downright disturbing.

Editor's Note

The games industry has come a long way in the last three decades, but this week we've pinpointed a few areas where there's still plenty of progress to be made.

Editor's Note

This week, The Escapist looks at the trends, both good and bad, that could shape the industry for years to come.

Editor's Note

At first, it's tough to see any connection between stories about yapping miniature pinschers, censorship and black characters in videogames, but upon closer inspection you'll find they all touch on the herculean task of trying to make everybody happy.

Editor's Note

Roleplaying and dancing have at least one thing in common: You can't do it right if you're afraid of looking like an ass.

Editor's Note

We take our god games seriously here at The Escapist, and for this week's issue, we encourage you to do the same.

Editor's Note

The Escapist: Now with 20 percent more horsepower, a 30-percent wider blast radius and 50 percent more nipple!

Editor's Note

Over the past few weeks I learned that videogames and U.S. financial institutions have much in common. Both seem to exist on a continuum whose opposing poles are complete fantasy and fiscal reality.

Editor's Note

In this week's issue, we take a small departure from our usual analysis of the world of videogames to share a few such stories with you. Within these tales, you'll eavesdrop on the thoughts of Tokyo train-riders, visit not one, but two virtual worlds, feel a faded rock star's pain, and stare down the Locust with Gears of War's Dom and Marcus.