Editor's Note

Editor's Note

It is these orphan articles which cause us the most difficulty. You see, we're suckers for a great article, but we have designed, and love, our editorial calendar. It is the foundation upon which the whole of The Escapist is built. However, we have learned in our 2 years of publishing The Escapist that sometimes it is best to have a little flexibility built into the mix.

It is this need for flexibility that has brought forth the recurring Editor's Choice issues you'll find scattered throughout the calendar. These issues, full of never-before-seen articles, are literally a mix of some of our favorite Homeless Articles over the last few months - and this one is no exception.

Editor's Note

The movies were originally black and white, and the method of lighting these films relied heavily on shadow to create mood. The subject matter is also dark, as are the heroes. Noir as an English adjective means all of this and more; a small word with many meanings. We call films that reflect the noir hallmarks "noir" to identify them. We call heroes with a checkered past "noir." We call movies, even if brightly lit, and in color, "noir," if they strike us a certain way.

This week, The Escapist tackles the subject of noir games. What are they, and why? It's Issue 107, "Dark and Stormy Night." Now get out of here kid, you bother me.

Editor's Note

Off I went on an Airbus A321 across the continent, feeling like I did at my first E3 half a decade ago. What was it gonna be like? (Similar to the previous ones, but different.) Did I have too many appointments? (Yes.) What was the deal with this Barker Hangar thing, and was it really 45 minutes away? (No, it was only 30 minutes away. This was just the tip of New E3's bad-planning iceberg.)

Editor's Note

Today, The Escapist turns two and we're celebrating in style. Technically, Thursday, July 12 is our Real Birthday, but today, we publish our 105th issue of The Escapist, marking the beginning of a third year of publication.

In these past two years, we have brought our readers a variety of timeless content, from interviews with industry stars, to profiles of the companies that make the games, to your daily gaming news.

Editor's Note

It's been said that all games are the same basic frame plastered with different art, and although there's truth behind that lie, the fact is dreaming up a game idea is almost as hard as building the game itself. Thank Vishnu, then, for licenses.

Editor's Note

"Somehow, and I'm still not sure how it happened, he got me to pick up a copy at Best Buy the next day. The following weekend, I managed to log over 24 hours in game. Watching him play his character was passive and boring. But when I logged in for myself, I realized what so many first-time MMOG players do: This is big, this is special."

Editor's Note

"As far as conveying a story, pulling a person into a world and mythos, games have kind of a raw deal. Goes against what most people think, huh? Oh sure, the potential for blowing every other medium out of the water is there for games. But right now? Not just yet."

Editor's Note

It happens to the best of us. We all stumble; sometimes we fall flat on our faces. Whether because we didn't know to look, or we were being perhaps a little too overconfident in not looking around, the outcome is the same: embarrassment and, depending on the severity of the fall, perhaps a skinned knee. I know I have more than a few small scars on knees and elbows from overstepping my bounds.

Editor's Note

Editor's Note

Editor's Note

Editor's Note: Edu-gaming 2

Editor's Note

"What we're left with at that point is an exploration of once-familiar environs, and the setting for an exploration of self, bar none. For when all else is lost (even hope) what's left but to look deep within yourself and plumb the depths of your own despair?"

Editor's Note

"But then, the pianists, smart performers they are, saw the wheels of the fun coaster were well-oiled and brought out the big guns: the interpretive dance sing-along. Did you know that there's a whole dance that goes along with "Jeremiah Was a Bullfrog"? There is, and all the boys and girls got up, sang terribly and pantomimed wildly to the pianists' playing and singing.
I was engaged."

Editor's Note

"Capcom, a name derived from capsule and computer, started like so many of the long-lived game developers, creating arcade games. Since, they've gone on to produce some of the bestselling game franchises (Street Fighter), most beloved game characters (Mega Man) and most critically acclaimed games (Okami). Not bad."

Editor's Note

"More recently, the internet has given many more people a voice and a platform from which that voice might be heard. These people create and share and enrich others' lives, collaborating, growing, learning while producing fantastic, original content. Most everyone can find content on the internet provided by peers that answers dilemmas, incites laughter or joy, or simply makes one feel as if they belong."

Editor's Note

"We're suckers for a great article, but we have designed, and love, our editorial calendar. It is the foundation upon which the whole of The Escapist is built. However, we have learned in our first year of publishing The Escapist that sometimes it is best to have a little flexibility built into the mix."