Editor's Note

Editor's Note

Editor's Note: Boom!

Editor's Note

Ed.Note

Editor's Note

Editor's Note: Season's Gaming

Editor's Note

This is not a black and white issue. Any legislation drawn up related to virtual worlds and income should be heavily researched, studied and explored before it is put into place.

Editor's Note

As time goes on, the mobile gaming business becomes less that of early adopters, and more of the mainstream.

Editor's Note

"This week we tackle Microsoft. Not literally, you understand; that would be much like a fly ramming into an 18-wheel transport truck, speeding down the highway. But, we do take a high look at the inner-workings of Microsoft."

Editor's Note

"Creating a solid community that feels comfortable for different cultures, but similar interests is a difficult task. ... And for this reason, we've chosen to focus on community in this week's issue of The Escapist, 'Block Party.' Enjoy!"

Editor's Note

I have discovered that journalism is a nebulous, nuanced beast which cannot be defined without exceptions, contradictions and much argument. But, in some attempt to discuss journalism further, as it pertains to our beloved Game Industry, we present this week's issue of The Escapist.

Editor's Note

"We need to be a little forgiving to those who are a tad confused about, unbelieving of or unaware of the large number of adults playing games. We need to learn to speak their language."

Editor's Note

Playing "bad people" is the ultimate trying on another identity for a time, escape of self. But in that escape, we also better learn what our self is. We learn better our shape, our lines we do not wish to cross, what feels possible, and what simply isn't.

Editor's Note

We have designed, and love, our editorial calendar. It is the foundation upon which the whole of The Escapist is built. However, we have learned ... that sometimes it is best to have a little flexibility built into the mix.[/p]

Editor's Note

This week, The Escapist focuses on just one of these many layers of art in videogames: visual design. In this issue, our writers discuss their own experiences with, and speak to those who create, visual style in games. Enjoy!

Editor's Note

"Whatever the reason is, this persevering Myth is fascinating. It is one tie that truly binds, not just current day cultures to each other, but to those of the distant past. And this is why we turn our eyes to the myth in games in this week's issue of The Escapist."

Editor's Note

Steve Jackson may have said it best: "As long as we've got tabletops there will be people who will want to sit down and ... play with their friends. That's not going to go away." This week we pry our eyes from the screen to look at videogaming's older cousins.

Editor's Note

Games like Guitar Hero prove that a gamer will go out and buy a controller made for one game and one game only, provided it's a great experience. So, it makes sense that this is the next step in game design, why we're starting to see more games involving movement.