Editor's Note

Editor's Note

For over a decade, Blizzard has produced top quality games and found a spot in the heart of a vast majority of gamers. Join us as we look at the impact Blizzard Entertainment has on our gaming lives in this week's issue of The Escapist: Snow Day.

Editor's Note

Work and gaming have been together since the PC entered the business world; It's no coincidence that many older games featured a "boss" key. Our authors look at the tenuous relationship between work and play in this week's issue of The Escapist: Office Space.

Editor's Note

Two weeks ago, a majority of The Escapist crew trucked off to Los Angeles for E3. We spent three days traipsing about the LA Convention Center and three nights popping about Downtown LA and West Hollywood ... networking.

Editor's Note

E3 sure leaves a lot less time to get your regular work done, so we're giving our staff a bit of a breather this week. In the meantime, join us for our favorite articles from issues past in this week's issue of The Escapist: Best of the Escapist.

Editor's Note

Though the big names are the ones that usually get the press, they aren't always known for their innovation or quality. Our authors take a look at small developers in this week's issue of The Escapist: The Little Guys.

Editor's Note

Titles rated M (Mature) have content that may be suitable for persons ages 17 and older. Titles in this category may contain intense violence, blood and gore, sexual content and/or strong language. Our authors look at sexual content in gaming in this week's issue of The Escapist: Rated M for Mature.

Editor's Note

Originally, this issue was supposed to be about the rise of gaming in Eastern Europe, but through happenstance and catastrophe, it just didn't come together. Instead, join our authors in discussing no specific topic at all in this week's issue of The Escapist: The Answer to Everything.

Editor's Note

Early in its history, EA asked the world "Can a computer make you cry?" Our authors explore the impact games can have on emotions in this week's issue of The Escapist: Can a Game Make You Cry?

Editor's Note

Eight months ago The Escapist focused an entire issue on the economics of gaming, looking at the way the industry earns money and the gamers spend it. Our authors take another look at the same topic in this week's issue of The Escapist: Dungeons & Dollars.

Editor's Note

Clever marketing, ageless products, and a constant willingness to innovate has made Nintendo synonymous with the video game industry. Our authors look at the gaming giant in this week's issue of The Escapist: The Revolutionaries.

Editor's Note

Back in Issue 11, many months ago, we first looked at some of the effects government has on the gaming industry. Well, the government is still involved. Our authors are taking another look at this same topic in this week's issue of The Escapist: StateCraft Update.

Editor's Note

Our authors look at some of the less glamorous, but no less important, aspects of game development in this week's issue of The Escapist: "What's in a Game?"

Editor's Note

A lot goes into the makings of a successful game. The gameplay needs to be perfect. The narrative needs to be sublime. Or can just one of those be true? Neither? Our authors discuss the philosophy of game design in this week's issue of The Escapist: Ludo, Ergo Sum.

Editor's Note

Spend too much time listening to arguments and legislation attempts against gaming, and you might begin to imagine how a world without videogames might form. Our authors look at this sort of world in this week's issue of The Escapist: The World Without Games.

Editor's Note

The internet has an amazing ability to support communities, whether they are one club in one school, or international organizations. Our writers focus on on communities, both real life and internet, in this week's issue of The Escapist: Wanna Be My Friendster?