Editor's Note

Editor's Note

Games are no different than any other art medium in returning to old ideas. And this is not a bad thing. Our authors look at retro themes and designs, and the games that demonstrate those, in this week's issue of The Escapist: Groovy Games.

Editor's Note

Multiplayer games, online with thousands, or in the living room with your spouse, are a special segment of the gaming world, pushing the limits of entertainment as we know it. Our authors look at playing games together in this week's issue of The Escapist: Love the One You're With.

Editor's Note

Sometimes the worst enemy to gaming can be gamers themselves. Our authors explore this problem, and how game developers feel about it, in this week's issue of The Escapist: In the Hands of the Enemy.

Editor's Note

A great deal of video game evolution has been driven by the attempt to translate roleplaying experiences into a digital form. Our authors look at different ways roleplaying interacts with gaming in this week's issue of The Escapist: Method Gamers.

Editor's Note

Get a group of gamers together without anything to game with and inevitably they turn to talking about games. Our authors wax philosophical, as one does over a good cup of joe, in this week's issue of The Escapist: The Virtual Coffeeshop.

Editor's Note

Although we looked at the darker side of gaming last week, gaming culture can be very positive too, remarkably so. Our authors look at the good that gamers and their communities do in this week's issue of The Escapist: For Great Justice!

Editor's Note

Gaming, in all its forms, can easily breed both intense short-term fascination and long-term devotion in its fans. Our writes look at the good and bad sides of gaming addiction in this week's issue of The Escapist: I Can Stop Playing Whenever I Want.

Editor's Note

Before they reach our hands, at least for now, almost all games pass through the retail channel. Several retail channels, in fact, from the mainstream to the botique. Our writers explore the effects that the retail industry has on gaming in this week's issue of The Escapist: Walton's World.

Editor's Note

With a changing of the guard happening in the console world, and very few blockbuster titles, 2005 was a relatively quiet year in gaming. We take a look back at some of the major events of the year in this week's issue of The Escapist: The Year in Review.

Editor's Note

Holidays often mean something special to gamers - it might be memories of their introduction or a favorite title, or just the anticipation of something new to play. Our writers tell us stories and share thoughts about the holidays and games in this week's issue of The Escapist: Season's Gaming.

Editor's Note

As the industry grows, it gets more press and more mainstream recognition. But even as more light is shed on some aspects of it, small pockets of gaming and gamers quietly grow. We look at oft-overlooked niches in the gaming industry in this week's issue of The Escapist: Gaming Below the Radar.

Editor's Note

The acts of war and gaming have had a long history together, from the slow and strategic Chess to today's flashier electronic counterparts. We look at the intersection of war and gaming in this week's issue of The Escapist: "Do You Want to Play a Game?"

Editor's Note

As the gaming industry, and the players, mature, gaming moves closer and closer to becoming integral to the human experience. We look at the ways gaming is invading more and more aspects of daily life in this week's issue of The Escapist: Home Invasion.

Editor's Note

Gaming is now established enough to have multiple generations of gamers, even within the same households. Children that grew up gaming are now parents, with gaming children of their own. We look at these multi-generational gaming experiences in this week's issue of The Escapist: Generation G.

Editor's Note

Unable to keep ourselves away from a good debate, this weeks issue of The Escapist focuses on those that we love to hate: the Griefer Nation.