Editor's Note

Editor's Note

Though video games were birthed in the western world, they were fully realized in Japan, and even today the east continues to be at the leading edge of console gaming. This week we look east, at the culture and games of Japan, in The Escapist: Otaku.

Editor's Note

Though video games and gaming are traditionally associated with males, todays game genres, designs, and even developers are looking to expand their appeal to females. We explore women in gaming in this issue of The Escapist: Girl Power.

Editor's Note

We take a look at how the flow of goods and services affects the gaming scene in this week's issue of The Escapist: Import/Export.

Editor's Note

To look at each from the outside, games and hip hop appear to be quite different. But, with histories and foundations so similar, how different can they really be? We explore the crossover between these movements in The Escapist: Gamers Get Game.

Editor's Note

This week we focus on just one company. We haven't done this before, so we thought it best to start at the top, with The Big One: EA. Join us as we explore the past, present, and future of EA in this week's issue of The Escapist: The Firm.

Editor's Note

While our editor enjoys some time off, our publisher, Alexander Macris, has stepped up to give his thoughts on the advertising added to the issue 12.

Editor's Note

Gamers and designers alike have felt disenfranchised in one way or another by the unforgiving march of Time. We look at this phenomenon in this weeks issue of The Escapist: Whatever Happened To....

Editor's Note

We discuss various ways in which the government affects our beloved gaming, and gaming, government in this week's issue of The Escapist: StateCraft.

Editor's Note

With the increasing popularity of online gaming, player guilds are becoming a major consideration for both players and designers. We explore the effects these groups have on their games, their members, and each other in this issue of The Escapist.

Editor's Note

The evolution of the games industry is rooted in pen and paper gaming. We explore the effect these games and designers have had on the industry in this issue of The Escapist: The Gamemasters.

Editor's Note

Twenty years ago, back in the late '80s, games were retailing at around the same price that they are today. Is gaming largely immune to inflation? We explore the economics of gaming in this weeks issue of The Escapist: Dungeons & Dollars.

Editor's Note

What is it about that first game that captures one's imagination? Julianne's memory of choice is Wrecking Crew, a footnote in gaming for the NES. We explore the past in this weeks issue of The Escapist: Classical Studies.

Editor's Note

Licensing permeates the industry, and we, developers, licensors and gamers alike, are all learning what translates well and what should not be translated at all. This is the topic of this issue of The Escapist: Grand Theft Adaptation.

Editor's Note

Gaming is constantly evolving, and everyone is always looking at the horizon. This issue, Fast Forward 2020, is a look into the near future of gaming, and what it means to us.

Editor's Note

It's a fact of life that nearly anything a human can get his hands on will likely be taken apart at some point. Is it really any surprise we do this with games, the first truly interactive entertainment medium?