Editor's Note

Editor's Note

Who cares whether EA or Activision is on top when all we are to them are walking piles of money?

Editor's Note

Our fascination with darkness is a natural side-effect of our desire to stay in the light.

Editor's Note

Russ Pitts recounts his first Red Box experience and what it meant to him.

Editor's Note

Playing well with others isn't the same as playing with others well.

Editor's Note

Nobody likes talking about racial inequality in games, but Greg Tito believes that the alternative is much worse.

Editor's Note

Sidekicks are generally useless, says Russ Pitts, unless they serve as the Greek chorus to our tragic hero.

Editor's Note

John Funk reflects on the scope of Azeroth and how it is all being scraped away.

Editor's Note

Russ Pitts tells us all why we're wrong to say, "You're wrong."

Editor's Note

Russ Pitts believes that the negative reactions of gamers stems from our unbridled optimism.

Editor's Note

Old school game designers are proving that progress is more than just riding the edge of technological advancement.

Editor's Note

Russ Pitts surmises that, not only games, but all of life is roleplaying and that we should remember why it's important.

Editor's Note

Russ Pitts roots for the bad guys. Don't you?

Editor's Note

Russ Pitts shows us that the interactivity of the internet is a return to community-based entertainment.

Editor's Note

Russ Pitts loves the internet but hates the noise.

Editor's Note

Editor-in-Chief Russ Pitts reflects on E3 2010 and what it foretells for the future of gaming.