Editor's Note

Editor's Note

But what is it, really? We can put a neat little definition on it, but it gets us no closer to achieving it. We can point at things that have encouraged immersion in the past, but there's no guarantee it will work again. We can try to make a game that's pinnacle of immersive to all people at all times, but there's really no such thing.

Why?

Editor's Note

And so, here we are, nearly two years into the magazine's life, and by the hand of Julianne's writer's block and illness, I was tapped to speak directly to you, to tell you how I got here. And it was easy; all I had to do was not party in Mexico. Jesus, what were the odds of that?

Editor's Note

"When I was thinking about what to write for this Editor's Note on serious videogames, I had originally thought to discuss the universal trend of new media evolution from humorous and fanciful to serious. And to make sure that I was correct in my assumption and to find supporting facts, I went digging for the first TV show, the first motion picture and called to mind what I knew of early stage productions in ancient Greece. In so doing, I found that my assumption was less than correct."

Editor's Note

Editor's Note: Silver Screen, Gold Disc

Editor's Note

Ed Note

Editor's Note

Where's My Flying Car?

Editor's Note

Editor's Note: Boom!

Editor's Note

Ed.Note

Editor's Note

Editor's Note: Season's Gaming

Editor's Note

This is not a black and white issue. Any legislation drawn up related to virtual worlds and income should be heavily researched, studied and explored before it is put into place.

Editor's Note

As time goes on, the mobile gaming business becomes less that of early adopters, and more of the mainstream.

Editor's Note

"This week we tackle Microsoft. Not literally, you understand; that would be much like a fly ramming into an 18-wheel transport truck, speeding down the highway. But, we do take a high look at the inner-workings of Microsoft."

Editor's Note

"Creating a solid community that feels comfortable for different cultures, but similar interests is a difficult task. ... And for this reason, we've chosen to focus on community in this week's issue of The Escapist, 'Block Party.' Enjoy!"

Editor's Note

I have discovered that journalism is a nebulous, nuanced beast which cannot be defined without exceptions, contradictions and much argument. But, in some attempt to discuss journalism further, as it pertains to our beloved Game Industry, we present this week's issue of The Escapist.

Editor's Note

"We need to be a little forgiving to those who are a tad confused about, unbelieving of or unaware of the large number of adults playing games. We need to learn to speak their language."