What happens when that which is supposed to break boredom becomes boring itself? And why does it always seem to happen? Our authors explore the phenomenon of drudgery in games in this week's issue of The Escapist: Where There's a Whip.
Editor's Note
A top game industry executive who happens to be a woman; a tale of a female-friendly company (which has since fallen on hard times); a look at how little girls could be the salvation of the industry and a premise that the whole topic of girls in games is nothing but smoke and mirrors. The Escapist revisits the subject of women in games.
Just as in other areas of the world economy, China is flying to the top of the ranks of consumers and producers of games. While we don't see the effects of this growth quite yet, we soon will. Our authors look at the rise of a new power in the gaming world in this week's issue of The Escapist: New China.
For over a decade, Blizzard has produced top quality games and found a spot in the heart of a vast majority of gamers. Join us as we look at the impact Blizzard Entertainment has on our gaming lives in this week's issue of The Escapist: Snow Day.
Work and gaming have been together since the PC entered the business world; It's no coincidence that many older games featured a "boss" key. Our authors look at the tenuous relationship between work and play in this week's issue of The Escapist: Office Space.
Two weeks ago, a majority of The Escapist crew trucked off to Los Angeles for E3. We spent three days traipsing about the LA Convention Center and three nights popping about Downtown LA and West Hollywood ... networking.
E3 sure leaves a lot less time to get your regular work done, so we're giving our staff a bit of a breather this week. In the meantime, join us for our favorite articles from issues past in this week's issue of The Escapist: Best of the Escapist.
Though the big names are the ones that usually get the press, they aren't always known for their innovation or quality. Our authors take a look at small developers in this week's issue of The Escapist: The Little Guys.
Titles rated M (Mature) have content that may be suitable for persons ages 17 and older. Titles in this category may contain intense violence, blood and gore, sexual content and/or strong language. Our authors look at sexual content in gaming in this week's issue of The Escapist: Rated M for Mature.
Originally, this issue was supposed to be about the rise of gaming in Eastern Europe, but through happenstance and catastrophe, it just didn't come together. Instead, join our authors in discussing no specific topic at all in this week's issue of The Escapist: The Answer to Everything.
Early in its history, EA asked the world "Can a computer make you cry?" Our authors explore the impact games can have on emotions in this week's issue of The Escapist: Can a Game Make You Cry?
Eight months ago The Escapist focused an entire issue on the economics of gaming, looking at the way the industry earns money and the gamers spend it. Our authors take another look at the same topic in this week's issue of The Escapist: Dungeons & Dollars.
Clever marketing, ageless products, and a constant willingness to innovate has made Nintendo synonymous with the video game industry. Our authors look at the gaming giant in this week's issue of The Escapist: The Revolutionaries.
Back in Issue 11, many months ago, we first looked at some of the effects government has on the gaming industry. Well, the government is still involved. Our authors are taking another look at this same topic in this week's issue of The Escapist: StateCraft Update.