An interview on Darksiders 2.
Interviews
Q&A with the movers and shakers of the videogame industry. The writers and editors of The Escapist leave no stone unturned searching for the unvarnished truth about the modern game industry.
The resurrection of Serious Sam involves naked bird ladies, cash, and lots of bullets.
Lead Producer Travis George talks to us about League of Legends: Dominion and Riot Games' design process.
Rob Pardo reveals Blizzard's plans to beat the black market at its own game.
The Cataclysm is here tomorrow, and Blizzard's Cory Stockton gives us the inside scoop on what's what.
In a rare interview, Atlus Japan's Eiji Ishida and Kazuma Kaneko discuss what goes into the crafting of the distinctive and unusual Shin Megami Tensei series.
The Art Director and Systems Designer of Diablo III sit down with The Escapist to chat about just what's taking Blizzard so long making this game.
World of Warcraft lead systems designer Greg "Ghostcrawler" Street talks Cataclysm, the future of WoW, and whether any other new MMORPG stands a chance.
A former game developer is running for office as a Representative in the United States Congress and The Escapist sat down with him to pick his brain on his gaming cred, his position on the EMA vs. Schwarzenegger case and how young people can make a difference.
Jack Emmert from Cryptic tells us what the difference is between a cooperative online RPG like Neverwinter and the MMOs the company has produced in the past.
World of Warcraft Lead Systems Designer Greg "Ghostcrawler" Street talks to The Escapist about unmaking Azeroth.
The brains behind Oblivion use a story written by R. A. Salvatore to craft a single-player prelude to 38 Studios' MMOG.
You can't make a comic book MMOG without getting the comic book part right.
The Secret Arneson Gift Exchange is the best way to commemorate Gary Gygax, Dave Arneson and how Dungeons & Dragons spreads virally through player creations.

