It's been about six months since we visited the mysterious world of Perplex City. The time for an update was nigh, so I ventured into the jungle once more, to find the temple where Andrea Phillips and the rest of the Puppetmasters dwell, so we might catch up on the City and its players.
Interviews
Q&A with the movers and shakers of the videogame industry. The writers and editors of The Escapist leave no stone unturned searching for the unvarnished truth about the modern game industry.
I just spoke to Kugutsumen as he was posting an update on his site, in which he reveals an email from a Lead GM Grimmi, who amended the reasons he was originally banned.
In a continuation of our first story, we have a Q&A with Remedial, CEO of GoonSwarm, a rival corporation to BoB, as a matter of providing some player perspective to the general public.
In Part 1 of our Q&A, we touched on the basics and talked all about eSim Games and how they make their pro-level tank sim, Steel Beasts. In this installment, we'll discuss the ethical issues eSim faces, their sales pitch, and where they stand in the "game" versus "simulation" debate.
Continuing with this issue's theme of Serious Games, I talked to Nils Hinrichsen of eSim Games about their flagship product, Steel Beasts. While Steel Beasts looks like a hardcore tank game on the surface, it is intended to be a simulation, a military training tool for use in teaching the tanking trade to the soldiers of tomorrow. Their clients include the Scandinavian countries, Denmark, Spain, Australia, New Zealand, and the U.S. Military Academy at West Point, along with a dedicated civilian fan base that produces maps, mods, and scenarios with all the fervor of the true believer. In Part 1 of our interview, Nils talks to us about eSim, the development process, who uses Steel Beasts, and why they use it.
The Ship is one of my favorite Half-Life 2 mods, a mixture of 1930s detective flavor, The Sims need management, and frantic stabbing with a variety of hilarious weapons. When I saw the announcement that Merscom was going to be publishing The Ship, I had a few questions...
Russ Pitts speaks to John Enricco, an artist at Pandemic Studios, about the process of making art into a game and a game into art.




