Did you know?

We've added more customization tools to make your reading experience more personal. You can now adjust the background color, font and font size for this page and any other content page by hovering over the image below.Log in to have your settings saved for future visits.
 
 
Letters to the Editor

Letters to the Editor
Power of Laughter

| 29 Apr 2008 12:01
Letters to the Editor - RSS 2.0

In response to "Footprints" from The Escapist Forum: Let me just say, that this issue of the Escapist has been great. They say you always learn the most from people's failures, but it's rare that you hear about the ones that didn't quite make it. For those of us with industry experience, we can all learn something from each of these stories.

- stevesan

I did work experience in the QA dept. of Mucky Foot in October '01.

The Video Game BAFTAs were the same week I was there, and Startopia was nominated (although something like Max Payne or Deus Ex won). I remember some mention of troubles with Eidos, mainly stemming from the fact they did a pretty lousy job publicising Startopia.

They will, to me especially, be missed.

- Baron Crumbly

***

In response to "Resisting the Next Generation" from The Escapist Forum: The basic reason why programmers hate change is because it forces them to stop doing what they like doing (writing code that does something) and go back to jumping through hoops imposed by the quirks of new libraries and new hardware. Typically every single layer in a software/hardware stack has badly designed bits in it if not outright bugs. Trying to code under such conditions is an exercise in frustration, particularly if you're working under managers who aren't themselves coders.
So no, not resistant to change as such. For proof you need look no further than which technologies programmers dabble with in their spare time!

- Dom Camus

that gave a new look on gaming! suddenly im feeling rather sorry for the programmers who create the games I play... i do tend to be rather critical when reviewing games... all that effort to learn new CPU programs and whatnot to make a game, and then people like me go off and dismiss it as rubbish... feeling a bit guilty now...

- Simalacrum

continued on page 2

RELATED CONTENT
RUSS PITTS | 29 Apr 2008 12:05
THE ESCAPIST STAFF | 3 Jul 2007 12:00
THE ESCAPIST STAFF | 10 Mar 2009 12:35
THE ESCAPIST STAFF | 10 Feb 2009 13:33
RUSS PITTS | 22 Sep 2009 13:04
COLIN ROWSELL | 29 Apr 2008 12:04

Comments on