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In response to "Why Do We Bother" from The Escapist Forum: I'm reminded of the beginning of Scott McCloud's book Understanding Comics. In it, he speaks of his earliest experiences with comics, how at first be believed them all to be worthless superhero garbage. Eventually a friend persuades him to give comics another chance and he falls in love with the craft. On the next page he concedes that most of what's out there is poorly written and crudely drawn, but comics don't have to be that way.
If you look at any medium, most of what you'll find is worthless but there is the occasional truly amazing thing out there. How many truly godawful movies does it take before we get one as good as [insert your choice for best movie ever]. How many comics are written before we read one as thoughtful and heartfelt as Maus or as complex, nuanced and intricate as Watchmen? Novels were originally treated as a worthless form of entertainment just like video games are today. I haven't done any research but I bet most art forms were not instantly accepted to be worthwhile and even then were still filled with worthless iterations.
It's amazing because the modern forms of cinema, television, video games and comics are all relatively new art forms and we get to live in a time where we can witness the growth of them. It's a time when change is sweeping us and it's going to take a while before the general public gets on board.
One of these days, scholars will look at the origins of the art forms, perhaps asking students to slog through the primitive games of the past, looking for meaning and insight into culture. Even know, video games are quite diverse. The games I play come from all over Europe, Japan and Korea, even such obscure countries as Croatia. There's something awesome here and at some point, we'll all accept it as great but until then, it's our art form to love and cherish.
[b class='accent']In response to "Why Do We Bother" from The Escapist Forum[/b]: I'm I worked in the game industry for 8 years right out of college. I've always loved the diversion from real life. That's all it really is, a diversion. There are artistic merits within the diversion, but none that really benefit anything outside of the diversion itself. We've seen games crossover to other diversions like movies and books, but essentially provide the same benefits in a different medium. I cannot make the case for this diversion to others. It's similar to when I try to explain to non-hockey enthusiasts why I like the sport of hockey. Just because I tell someone what I like, doesn't make it any more palatable to that person. Oftentimes what we enjoy comes from early experiences that leave positive impressions in our mind, so we spend the rest of our lives in that comfort zone.
In response to "Fei Long and Justin Wong " from The Escapist Forum: "You had to be there." Maybe that is true after all because I fail to understand how you reached your conclusion. While your premises are interesting, and investigation nationalism and racism is always important, you have made out the different categories to be monolithic.