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Have you ever found yourself playing Gears of War and thought, "This game is fun and all, but wouldn't it be so much better if I could turn gravity upside-down?" Probably not, but Saber Interactive has you covered anyways with their topsy-turvy shooter Inversion.
Read Allistair's full preview of Inversion here. The game is due for release February 7, 2012 for the Xbox 360 and PS3.
"Gravity" is the keyword in Saber Interactive's Inversion: High gravity, low gravity, and zero gravity. These concepts effect the way you attack enemies, the way you move around the world and the way the world moves around you.
Summoning high gravity can expose enemies hiding in cover, while low gravity can be used as a method of slowing enemies down. You can also grab objects and enemies suspended by high gravity and throw them outward. The two powers can be combined, tossing enemies into the sky and then hurling them at the ground with a low gravity attack.
These sections along with the game's uninspired zero gravity areas - which really are just a series of platforms you hang on and jump between - recall Dead Space. The problem isn't that all of Inversion's ideas have been done before; the problem is that they have been done better. The minutia of combat (aiming, melee and clinging to cover) leaves something to be desired. The amount of tactical options that the gravity manipulation provides makes for some fun firefights, but the game's lack of polish and originality is apparent in multiplayer.