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Five years and six Battlefield games after the release of Battlefield 2, Battlefield 3 was announced earlier this year. Like previous games in the series, Battlefield 3 focuses on realistic gameplay, high graphical fidelity, and team cooperation. Steve Butts played the first hands-on demo on the E3 show floor and appreciated DICE's work to rebalance the class system in the new game.
Read Steve's full preview of Battlefield 3 here. The game is due for release October 25, 2011 on PC, PlayStation 3, and Xbox 360.
With them out of the way, our planes come in low and fast and smash the barrier leading to the Paris Metro. Heading underground through the tunnels and trains of the Paris subway system, there's plenty of opportunity for even more close-in fighting, which is perfect for a light machinegun fan like myself. The platforms are connected by short passageways, which, along with the trains themselves, provide plenty of opportunity to sneak up on someone. As we move past the ticket counter, we emerge into the streets again where we assault the Russian's final position. This final phase of the battle takes place with the forces fighting across a narrow city street, where there's very little place to hide.
Though you can still customize your kits and weapons, the developers have made some key changes to the overall class system in Battlefield 3. First, the medic and assault classes have been merged. The reasoning was based on two key features: first, the assault guys were doing most of the dying and, second, the medics weren't designed to fight as close to the front lines as the assault guys. With the old system, assault guys would die waiting for medics to come up to the point of contact with the enemy. Now, assault players will have their own health packs and paddles and can rescue each other as they go down.