Op-Ed

Join The Escapist's writers and editors each weekday afternoon for an look at the issues important to you.

Op-Ed

Capcom's zombie-infested survival-horror game is enchanting, addicting fun, in spite of a handful of half-baked design decisions.

Op-Ed

I remember the days we were brainstorming ideas for the current editorial calendar. We were going through our Seekrit Process of Editorial Calendar Making, with the obligatory calls for scotch and cigars, as well as a whiteboard in my office covered with scrawled ... words, if you can call them that, which likely made sense only to those in the room.

Op-Ed

The Austin Games Conference that is. On September 6, a whole boatload of us will be truckin' south and west to speak, be spoken to, meet and greet other attendees of AGC.

Op-Ed

Game Executives Bemoan Gaming's "Bad Reputation" at the Electronic Gaming Summit

Op-Ed

Each week we ask a question of our staff and featured writers to learn a little bit about them and gain some insight into where they are coming from.

This week's question is:

Which sense gives you the greatest feeling of immersion?

Op-Ed

The Editor-In-Chief of CGW Clears Up A Few Questions

Op-Ed

Not too long ago, I came into possession of an Eye Toy. I was skeptical. Reading the back of the games was less than enticing ... something about window washing? What? Game, people. Fun, excitement, not ... chore. But, well, I'm interested in new gaming experiences, so my friend and I fired it up.

Op-Ed

In this week's issue of The Escapist, "In Too Deep," we explore the subject of immersion, tackling both the good and bad aspects of digital escapism. Allen Varney shines the bright light of reason on the ongoing debate amongst academics over the very nature of immersion; Gearoid Ready talks Havok, the leading purveyor of physics technology; Tom Rhodes wanders back into Arcadia; Lara Crigger confronts the aftermath of Hurricane Katrina, DS-in-hand; and yours truly shares a theory on the fate of adventure gaming and the creation of the world's most popular game.

Op-Ed

Henry Jenkins if the Director of MIT's Comparative Media Studies Program and the author of a new book, Convergence Culture, Where Old and New Media Collide. He keeps a blog on media culture, and gaming at www.henryjenkins.org.

I recently interviewed Henry for an upcoming episode of Escape Radio, and I asked him what he thought about the news that E3 as we know it would be coming to an end. His response was, as always, insightful and inspiring, and I thought it would be a good thought share with you as this tumultuous week draws to a close.

Op-Ed

Each week we ask a question of our staff and featured writers to learn a little bit about them and gain some insight into where they are coming from.

This week's question is:

How do you keep real life at bay? If videogaming really is escapism, how do you make sure no one comes looking for you when you don't want to be found?

Op-Ed

The Penny Arcade Expo, for those unfamiliar. Yep, that's right, we're crawling out of our little Escapist cave and venturing out among the people. Whitney Butts, our Lead Web Developer, and I will be making the long trek across the country to Bellevue, Washington ...

Op-Ed

It reminds me of attempting to picnic on the South side of San Antonio - the Barrio. Except in this case the peaceful tranquility is not destroyed by the trunk-rattling bass of the local gang enforcers, but instead by a correspondingly high-level creature who just happens to call that field of wildflowers I'm staring at slack-jawed home.

(Click the link above for the whole story)

Op-Ed

With the recent news of the changes possibly in store for E3, many are jumping in weighing opinions, trying to figure out "what really happened" and speculating at the future of games trade shows. It seems that the returns are no longer justifying the expense of attending and showing at E3. I don't doubt it.

Op-Ed

Ziff Davis Game Group, the "largest integrated gaming media publisher in the United States," announced today via press release that it will be closing the doors on its storied Computer Gaming World magazine, after 22 years, and replacing it with a magazine and website devoted to Windows-based computer games called Games for Windows.

Op-Ed

We had an opportunity to chat today with Joseph Olin, president of the Academy of Interactive Arts and Sciences (AIAS). The AIAS is a trade organization charged with promoting awareness of the art and science of interactive games and entertainment; it hosts the annual DICE Summit, and is the game industry's counterpart to the Academy of Motion Picture Arts & Sciences (of Oscars fame) in the same way that the ESA is our counterpart to the MPAA.