Space isn't quite as sexy as Susan Arendt thought it would be, but that's not stopping her from sending a bit of herself to the stars.
Op-Ed
Join The Escapist's writers and editors each weekday afternoon for an look at the issues important to you.
Gaming's clumsy subdivision of players into "core" and "casual" is the sign of an immature industry that doesn't know what to do with its customers.
Bigger isn't always better, says Adam LaMosca, especially when it comes to inexpensive, downloadable gems like PixelJunk Eden and Geometry Wars 2.
Matt Turano accidentally exposes his young son to the depravity that is Grand Theft Auto, and lives to tell the tale.
The life of a videogame collector is one of obsessive organization and acquisition, but Andy Chalk has found some friends to help him with his compulsions.
Gaming has finally been embraced by the masses, leaving Sean Sands concerned that the long-time faithful, the hardcore gamers, are slowly being edged out of the picture.
After sitting back and considering everything this year's E3 had to offer, Haniwa thinks one message comes through loud and clear: Third parties are failing the larger gaming audience.
An orderly home is just an internet connection away, leaving Adam LaMosca wondering how much of his life he can cram onto a hard drive.
Some gamers are of the opinion that piracy is not only justified, but that it's beneficial to the industry. Sean Sands thinks these people are morons and explains how you, without realizing it, have been helping them.
Susan Arendt tries to figure out what's wrong with The Torture Game 2 and realizes that it's her.
If game developers are going to act as though all consoles are the same, why not just adopt a single gaming platform once and for all? Haniwa weighs the pros and cons of one console to rule them all.
Spore may be "just plain weird," but Adam LaMosca thinks its ability to captivate his family is a good indication that the masses are itching to help some monsters evolve.
It's not an overstatement to say that Star Wars played a major role in making Susan Arendt who she is today. It also eventually led her to commit a crime.
Why didn't Max Payne 2 reach the audience it so richly deserved? Andy Chalk believes it's because the game's mature themes demanded too much from a public not ready to take videogames seriously.
As game companies put more and more pressure on publications to only run positive reviews, Sean Sands suggests gamers should stop taking the review process so seriously.




