ReviewsDMC: Devil May Cry ReviewReviews - RSS 2.0
Dante is back to battling demons in Ninja Theory's reboot of the Devil May Cry franchise. Waking up with a hangover in a dark, shattered world, half-angel, half-demon, and all-badass Dante is pulled at once into Limbo, where the demon world blends with the real world and most of the game's action takes place. The blend of combat and platforming will get your blood pumping, but the longer cut-scenes can start to counteract the adrenaline rush. Dante also got a major makeover, which is likely to offend franchise purists, but his new hair and general style do great work in making him seem more of a modern day antihero, rather than an anachronism.
From fighting hordes of demons to outrunning a collapsing environment, the gameplay is exceedingly fast-paced, so you'll need to have a pretty good handle on the complex weapon system to be able to progress through the game smoothly. You're still being judged at all times during combat with the style ranking system providing constant feedback on your performance, so you'll want to vary up your attacks while you toss and juggle enemies around the screen to get the highest score possible for each encounter. Particularly useful for chaining combos are your twin pistols, Ebony and Ivory, and your grappling hooks, which can pull you to the enemy, or pull the enemy to you. Using the grappling hook to zip between enemies, dodge attacks, and beef up your combos, is some of the most fun you'll have in DmC, and you'll rarely find yourself lacking in opportunity to employ what may be Dante's most useful accessory.
The movement and camera controls are fairly intuitive, so you'll get to focus your energies on learning the complexities of the weapons system. As you move through the game, you'll earn new weapons to aid you with your demon slaying agenda, such as Osiris, your angelic scythe, which is particularly adept at taking on masses of demons from all sides. Each weapon will specialize in a different situation, and some enemies are only susceptible to specific weapon types, though ultimately you'll find yourself using all of your weapons with some regularity, if only to keep your juggles interesting. The biggest trouble with the weapons system is the time it takes to really get the hang of switching quickly between weapons in the middle of a combo in order to increase your style points. Once you've put in the time, however, you'll feel seriously hardcore as you cleave your way through swaths of enemies without breaking a sweat.