Did you know?

We've added more customization tools to make your reading experience more personal. You can now adjust the background color, font and font size for this page and any other content page by hovering over the image below.Log in to have your settings saved for future visits.
 
 
Reviews

Reviews
Review: Ratchet & Clank: Quest for Booty

| 2 Oct 2008 20:51
Reviews - RSS 2.0
image

Ahoy there, matey! Won't ye drop anchor awhile? For this scurvy-ridden old seadog be wantin' to ply ye with grog whilst me spin a picaroon about ... um ... the latest downloadable iteration of Ratchet and Clank Future available exclusively on PlayStation 3. (Once you get past "aaarrr!" and "shiver me timbers!", talking like a pirate is kind of impractical.)

So what do galaxy-hopping, platform-negotiating gun nuts Ratchet and Clank have to do with pirates, exactly? Well, though you wouldn't necessarily have guessed from its marketing, the last proper R&CF instalment, Tools of Destruction, featured a lengthy nautical interlude that tipped its tricorne to the high-seas hijinks of Pirates of the Caribbean, not least with its improbably rousing faux-ho-ho soundtrack that both evoked and skewered the work of movie composer Hans Zimmer. Ratchet and his prissy aide-de-camp Clank clashed sabres with the diabolical space pirate Captain Slag ... and predictably sent yon bilge-sucking buccaneer alls the ways down to Davy Jones's that's-quite-enough-pirate-talk-for-now.

You can't keep a good corsair down, though, so Captain Slag returns to wreak havoc in Quest for Booty - a bite-size R&CF add-on that costs a mere 15 bucks from PSN - although there's sadly still no sign of Clank, who was whisked away by placid-but-mysterious alien race the Zoni at the climax of the last game.

So despite the subtitle, this isn't really an expedition for mere financial gain; our hero Ratchet is attempting to pick up the trail of his beloved metallic flunky. He's accompanied by criminally underdeveloped love interest Talwyn - no Ratchet and Skank jokes, please - but since she's almost always jetpacking off somewhere else, it feels more like a solo mission, with our furry hero hopping and blasting through four sumptuously-realised alien locales.

Developer Insomniac Games has intimated that Quest for Booty is meant as both a stopgap for long-standing fans before the next full instalment (pegged for Fall 2009) and an entry-level primer for gamers unfamiliar with the highly polished series. So where the franchise once fetishized a riotous arsenal of wanton weapons that sprawled over multiple inventory screens, here it mostly boils things back down to basic puzzling and platforming, with a renewed emphasis on Ratchet's trusty Omniwrench. This techno-spanner has been upgraded, now functioning as a burger-flipping tool to snare and transport key items, notably glowing underground beasties that repel swarms of evil bats. It's also capable of firing a Ghostbusters-esque energy beam that can recalibrate unhelpfully positioned platforms. While the shift from frenzied, full spectrum blasting to mechanical tinkering might not sit well with the mayhem-addicted hardcore, it makes for some satisfying leaping action (it helps that your manipulator beam crackles noisily like the old-school electricity that animated Frankenstein's monster).

continued on page 2

RELATED CONTENT
TEAM HOLLYWOOD | 23 Sep 2010 15:00
MAHALO | 29 Feb 2012 22:00
JOHNATHAN GREY CARTER | 19 Oct 2010 13:00

Comments on