Did you know?

We've added more customization tools to make your reading experience more personal. You can now adjust the background color, font and font size for this page and any other content page by hovering over the image below.Log in to have your settings saved for future visits.
 
 
Reviews

Reviews
Review: Mortal Kombat vs. DC Universe

| 3 Dec 2008 14:00
Reviews - RSS 2.0

continued from page 1

image

And what of the combat? MK vs. DCU abandons weapons for the most part, so hand-to-hand is the order of the day. There's still a satisfying, jerky heft to the various kicks and punches, including the traditional Mortal Kombat uppercut that, if I may venture, is still the most satisfying in all of videogamedom.

The rapid, grunting flow of one-on-one battle is occasionally punctuated by special events, such as ramming your enemy through a series of walls or tumbling them off a ledge and continuing the fracas in mid-air. (For those who haven't experienced such things for real, as I have, these must be thrilling additions.) Additionally, a specific grab - entitled Klose Kombat ¬- initiates a short, brutal sequence of guessing-game button-presses that essentially boils down to Scissors, Paper, Headbutt.

My young ward, Aqualad, seemed slightly crestfallen that the Fatalities for this Mortal Kombat had been toned down to achieve a more favorable rating. Once I had been instructed on how to achieve these spectacular finishing moves, though, they seemed far from tame. Aqualad also complained that despite the fact I was a relative beginner, I was still able to defeat him on occasion by stringing together impromptu combos and repeatedly using some of the easier special maneuvers. I grew particularly fond of Liu Kang's intense fireball and mid-air woogly-woogly-woogly kick. For his part, Aqualad claimed the Joker had a surprisingly deep move set, and certainly every time I tried to take him on in the guise of Bruce, I had my cowl handed to me. Batarangs, it seems, are no match for an extendable boxing glove and a handshake shocker.

These hours spent fighting against a human adversary - either in the same underwater cave or online - showcased the game at its bloodthirsty finest. I confess after finishing the two single-player story modes, there was little further incentive to play through the requisite 10 bouts with each separate character; my preference in both videogames and real life is to incapacitate foes in seconds, yet the surfeit of mini Kombat sequences can often slow progress against computer-controlled opponents to an unedifying crawl.

Introducing new blood from the DC Universe and limiting the roster to a mere 22 characters has undoubtedly refocused and reinvigorated this ailing series. And while I may not entirely agree with the casting, I realize things could be worse. I have no ego, so at least I can still enjoy the satisfyingly scrappy combat. I can only imagine how the similarly redacted Johnny Cage is feeling ...

Bottom line: This robust but ultimately one-dimensional fighting game will elicit cheers from Mortal Kombat fans, while also enabling DC acolytes to settle some age-old debates. I do fear for its longevity, however.

Recommendation: I still prefer Ecco The Dolphin.

This review is based on the PlayStation 3 version of the game.

As told to Graeme Virtue, a freelance writer based in Scotland. He wrote about his numbskull urge to finish mediocre PS2 action-adventure games in Issue 151 of The Escapist.

RELATED CONTENT
BOB "MOVIEBOB" CHIPMAN | 7 Oct 2011 16:00
TEAM HOLLYWOOD | 23 Sep 2010 15:00
FIREFILM | 25 Aug 2011 16:00
BEN "YAHTZEE" CROSHAW | 19 Oct 2010 16:00
WILLIAM BLOODWORTH | 18 Jan 2011 14:06
BEN "YAHTZEE" CROSHAW | 15 Aug 2007 17:00

Comments on