Your choices determine your path in this adventure inspired by Final Fantasy.
These young game designers are creating hits before bedtime.
StarCraft competitions have captivated Korean audiences for twelve years. But can that success be replicated globally?
Halo is about to celebrate its tenth anniversary, but for a loyal group of Spartans, it'll never be quite the same.
Can you tell an effective story in a game that has no campaign mode?
Dennis Scimeca returns to Star Wars Galaxies one last time before the servers shut down, and finds himself wondering if it was ever really the game he thought it was.
We wince when TV shows and movies get their depictions of gaming wrong, but even amongst the gaffes, there are a few (perhaps unintentional) grains of truth.
The wrong choice could lead to your doom in this pick-your-path adventure inspired by Grand Theft Auto.
StreetPass is a clever bit of technology that lets 3DS systems speak to each other, but if Kyle Orland's experience is any indication, there isn't much to say.
Traversing the abandoned servers of once-popular games is like visiting a ghost town - a hauntingly quiet monument to adventures long forgotten.
A very different kind of museum exhibit, Game On 2.0, takes visitors on a tour through gaming's history and culture.
Far Cry 2 provides players with just two kinds of choices - bad and worse - to underscore its gritty tale of conflict in Africa.
RPGs use different methods to avoid falling into the identity gap - that space between the developer's game world and the player's vision of it.
Many game developers are coming to realize that if you want something done right, you have to do it yourself.
The "free-to-play" subscription model may be the MMO genre's best hope for survival in a post-WoW landscape.