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From Catacombs to Notre Dame: Building Paris in Assassin's Creed Unity

Justin Clouse | 6 Oct 2014 16:00
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Developed by Ubisoft Montreal. Published by Ubisoft. Releases on November 11th. Available on PS4, Xbox One, PC. Travel accommodations provided by Ubisoft.

Paris Assassins Creed Unity 3x3

To date, Ubisoft's Assassin's Creed series has taken players all around history, ranging from the Caribbean during the Golden Age of Piracy to the height of Renaissance Italy. While the series began in comparatively humble beginnings back with the Third Crusade, its settings and gameplay spaces have been getting increasingly elaborate as time passes. And following the leap into the current generation console cycle this latest iteration is no different and certainly bigger and more complex than ever. This time around, the developers at Ubisoft are taking the struggle of Assassins and Templars to perhaps its most iconic time and place yet - Paris during the French Revolution.

Recreating a city like Paris is no small task and Assassin's Creed Unity is giving players more access to the interiors of buildings as well, not just jumping around on the outside. Paris is widely known for its landmarks, and players will get to interact with a number of them in game - some of which are even recreated at a 1:1 scale. While the Eiffel Tower won't be built for another century after events during the game, many of the older landmarks like Notre Dame do feature heavily.

On top of all of this, Ubisoft is layering their own subtle anachronisms into the mix. These historical difference might be for specific gameplay or story reasons, or simply because our modern perceptions are already a little warped. A simple example of this is that some of the clothing styles are borrowed from a decade or two ahead of time. Because what your average person imagines when thinking of that time period is perhaps something closer to the Napoleonic Wars. Finding the careful balance is only one of the hurdles the developers needed to overcome.

Recently, we got the chance to tour and see some of these landmarks in real life and talk to the developers who were tasked with recreating them in game.

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