If the game designer is God, then it is you, the player, who is the Devil trying to thwart His plans.
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Standing outside the rainbow of rhythm titles like Rock Band and Guitar Hero, NanaOn-Sha's unusual music game Vib-Ribbon is content to paint it black.
Vorpal swords and BFGs are certainly impressive weapons, but to really make a statement, try arming yourself with vegetables, bubbles, or happiness.
Our overview of the philosophy of videogame design ends by examining whether or not all games - traditional, experimental, or otherwise - are all forced to adhere to the same set of rules.
Many heroes wield weapons of legend, but it's what Wander's doesn't have in The Shadow of the Colossus that makes his quest so meaningful.
Ben ends his glorious stint at GameStop by getting small children in trouble.
Before discussing whether or not games are art, you must first decide what "art" really means.
Take a trip to Austin gamefest Fantastic Arcade, where you can play a game starring a starving Russian street urchin, pull Richard Garriott's rattail, and guzzle beer in the Lightning Round.
Forget petting tigers and swinging swords: The truly important question is which motion controller best replicates smacking someone in the face.
In part three of our four-part series, Ben the GameStop employee has a showdown with Soccer Mom.
Data, observation, and player input are either crucial or irrelevant to good game design, depending on which philosophy you follow.
An intrepid anthropologist orchestrates a daring long-term study of Geeks and discovers that they are hiding among us.
In the second installment of a four-part series, Scott Jones relates the story of "Ben," an employee from a New York City-area GameStop who reveals the truth about trading in games.
"Spoiled" and "ruined" are not synonyms when it comes to videogames. Learning a game's secrets in advance merely opens up new ways to appreciate the experience.
When you argue with your friends whether Starcraft 2 is a good game or if it sucks, it helps to actually define what makes a game "good." Robert Yang discusses game design using the philosophies of a couple Greek dudes you might have heard of before: Aristotle and Plato.

