Featured Articles

Symphony of Destruction

If the game designer is God, then it is you, the player, who is the Devil trying to thwart His plans.

Symphony of Destruction

Standing outside the rainbow of rhythm titles like Rock Band and Guitar Hero, NanaOn-Sha's unusual music game Vib-Ribbon is content to paint it black.

BFG

Vorpal swords and BFGs are certainly impressive weapons, but to really make a statement, try arming yourself with vegetables, bubbles, or happiness.

BFG

Our overview of the philosophy of videogame design ends by examining whether or not all games - traditional, experimental, or otherwise - are all forced to adhere to the same set of rules.

BFG

Many heroes wield weapons of legend, but it's what Wander's doesn't have in The Shadow of the Colossus that makes his quest so meaningful.

BFG

Ben ends his glorious stint at GameStop by getting small children in trouble.

I Like To Move It

Before discussing whether or not games are art, you must first decide what "art" really means.

I Like To Move It

Take a trip to Austin gamefest Fantastic Arcade, where you can play a game starring a starving Russian street urchin, pull Richard Garriott's rattail, and guzzle beer in the Lightning Round.

I Like To Move It

Forget petting tigers and swinging swords: The truly important question is which motion controller best replicates smacking someone in the face.

I Like To Move It

In part three of our four-part series, Ben the GameStop employee has a showdown with Soccer Mom.

Geek, Dork, Nerd

Data, observation, and player input are either crucial or irrelevant to good game design, depending on which philosophy you follow.

Geek, Dork, Nerd

An intrepid anthropologist orchestrates a daring long-term study of Geeks and discovers that they are hiding among us.

Geek, Dork, Nerd

In the second installment of a four-part series, Scott Jones relates the story of "Ben," an employee from a New York City-area GameStop who reveals the truth about trading in games.

Geek, Dork, Nerd

"Spoiled" and "ruined" are not synonyms when it comes to videogames. Learning a game's secrets in advance merely opens up new ways to appreciate the experience.

Editor's Choice

When you argue with your friends whether Starcraft 2 is a good game or if it sucks, it helps to actually define what makes a game "good." Robert Yang discusses game design using the philosophies of a couple Greek dudes you might have heard of before: Aristotle and Plato.