Featured Articles

Editor's Choice

Tetris is a masterpiece of gaming art. Robert Buerkle outlines exactly why the Russian puzzle game should rank among the quintessential works of art of the 20th Century.

Editor's Choice

We meet hundreds of people online in forums, MMOs or late night fragfests, but these interactions are usually quick and meaningless. Catie Osborn discovers how some online relationships are more complex than you might expect in a place like Second Life.

Editor's Choice

In the first installment of a four-part series, Scott Jones relates the story of "Ben," an employee from a New York City-area GameStop and finds out exactly why they operate the way that they do.

Sympathy For The Devil

For many evangelical Christians, battles against Demons and the Devil are believed to be very real. Ryan Smith recounts how playing videogames helped him conquer his fear of "real" demons.

Sympathy For The Devil

Videogames are rife with monstrous creatures which we, as players, either defeat or control. Bryan Lufkin posits that the emotions involved in these horrific manifestations taps into an ancient human desire.

Sympathy For The Devil

Contemporary videogames like Doom 3 or the God of War series have some surprising similarities to medieval morality plays. Jeremiah Leif Johnson believes that such games should enter the discussion of games as art.

Sympathy For The Devil

Many videogames use images and themes from the Christian mythology of heaven and hell. Matthew Gault goes to the source to find out exactly why game designers gravitate towards angels and demons.

The Red Box Diaries

What do you do if you're an old school gamer who was handed the reins of Dungeons & Dragons, the latest edition of which many of your fellows loathe? Alex Macris spoke to Mike Mearls, D&D Manager, at Wizards of the Coast and found out whether the new Red Box will save D&D.

The Red Box Diaries

Gaming groups around the country are playing Dungeons & Dragons using the old rules from the 1980s because of its concentration on imagination, and its do-it-yourself nature. Tavis Allison compares Red Box D&D to the greatest arcade game that you'll ever imagine.

The Red Box Diaries

Tabletop roleplaying games like Dungeons & Dragons and electronic videogames are both descended from simulations but they adapted to their respective mediums in different ways. Adam Niese posits that, like Darwin's finches, tabletop and videogames are similar but evolved to fill different niches.

The Red Box Diaries

Many gamers are familiar with hit points, dragon breath, and gaining a level through experience, but have never played the game which introduced these concepts. Rowan Kaiser takes the plunge and loses his tabletop gaming virginity to see how it compares to a lifetime playing CRPGs.

Deathmatch

Why choose between single and multiplayer when you can have both?

Deathmatch

Competitive videogaming has been around for a while but it wasn't until he attended a Major League Gaming tournament that Greg Tito became a fan.

Deathmatch

It seems incongruous that so many multiplayer shooter matches can devolve into fisticuffs, but Brett Staebell proves that strong melee weapons actually make shooting more important.

Deathmatch

Playing multiplayer shooters can be like wading through a morass of childish teabaggers. Chuck Wendig reminds us that, even though bad sportsmanship exists, a light can still shine through in the darkness.