Featured Articles

Making Morality Matter

Good stories live in the complexities and corollaries born of more nuanced moral choices. Sometimes, you just have to get in the car with the child molester.

Making Morality Matter

Judging by Fallout: New Vegas and Red Dead Redemption, centuries-old philosophers Thomas Hobbes and Jean-Jacques Rousseau would've made pretty good game designers.

DIY

It takes a village to raise a child, and in the case of the Pandora, it takes a community - a friendly, supportive, and above all patient community - to create an ambitious handheld gaming device.

The House of Mouse

Disneyland isn't just The Happiest Place on Earth, it's also the place that once upon a time offered The Best Summer Job Ever.

The House of Mouse

He may not be the main character, but there's no question that Mickey Mouse is the real star of Kingdom Hearts.

The House of Mouse

Mickey Mouse and Donald Duck's videogames are not just cute and fun, but also represent two different sides of the human psyche.

The House of Mouse

From Bambi to Up, Disney films have hardly pulled their punches when it comes to showing death to a young audience in their films. What can videogames learn from their example?

State of the Industry

We wanted to know how the videogame industry was doing, so we asked the people who make the games themselves.

State of the Industry

Odds are pretty good you don't bother to read every EULA you agree to, and odds are even better that someone is counting on that fact.

State of the Industry

Videogame heroes routinely save the universe, win wars, and crush their enemies, but they seem particularly reluctant to experience any kind of internal change.

Better Than Before

Chuck Wendig considers the delicate balance of innovation and imitation that turns one sequel into an emblem of betrayal and another into a beloved successor.

Better Than Before

Videogame sequels should be the perfect medium for telling massive, years-spanning epics, but technological advancements, unpredictable release schedules, and a fickle gaming public make it nearly impossible.

Better Than Before

Videogame sequels don't play by the same rules as other forms of entertainment. There is a greater difference between Grand Theft Auto 2 and 3 than there is over the span of twenty Bond films, or thirty Godzillas.

Better Than Before

Games like Call of Duty and Rock Band encourage you to buy sequels so that you can hit the reset button on your multiplayer experience.

Rise From Your Grave

Oh, dear, game industry ... you seem to have failed your Zombie Aptitude Test. Let's review where you went wrong.